Seems to me the kingdom bonuses (the universal ones you get for having a kingdom at level 10) have made PvP way more lopsided. Before, I generally stayed away from anyone who was more than double my level because of their higher mana masteries leading to way more random mana surges and the likelihood they had significantly better troops, but now I pretty much refuse to fight anyone above 400 until I’m already at Champion level because they’re probably going to have way more health, armor, and attack just for having more kingdoms at max level on top of the mana mastery issue.
I’m still not at level 250, yet I routinely draw random opponents at 500+, and I’ve even run across the infamous Mr. Sammy a couple times. I’m not sure if there’s a good solution to this, but it just seems ridiculous that the game thinks I’m somehow in the same league as the first person to hit level 1000, who has way more mana mastery, stats, and legendary troops than I do (I still don’t have even ONE Webspinner, which is probably still the most broken troop in the game).
Maybe a system where the player can choose how broad a spectrum he wants to pull from would be nice? You could make it similar to the new difficulty levels, except make it specific to PvP. Thoughts?