Infinite loops need to be fixed

This just in; local forum goer who acts like a jerk to every single person he disagrees with in shock and utter disbelief that numerous people agree that he’s a jerk.

Dude, seriously though? You might think your behavior has been totally spotless. You might legitimately think that. But if half a dozen people are coming in here to tell you that you’re acting like a donkey, the odds are higher that they might be right about it, than that we’re all just picking on you for no reason.

Anyways, I’ve been ignoring your posts a little while now, and will go back to doing so. For the sake of getting back on topic, I’d suggest everyone else also do the same. Awryan isn’t posting in good faith, he’s just trying to derail the thread to keep productive conversation from happening. Best thing we can do is pretend he isn’t here.

The people who agree with me are too smart to say anything and get in a pointless argument with trolls. Don’t confuse civility with popularity bud.

I don’t recall ever stating or acting like I’m a saint. I admitted to the falling into the trap. What you seem to fail to see … As well as some lackies here.
Unlike Han Solo, I NEVER shoot first. If someone comes at me. Then I react. Simple as that.

Again… The hypocrisy is strong in you. You tell people to move on from me while still throwing shots and engaging with me.

Not a single time did someone say something negative about me, did you request them to keep the OP on topic and not derail your own thread.
You don’t even register on my radar to like or dislike.
Clearly you don’t like me though. Which is understandable… I’ve had an issue with a lot of the things you’ve said recently.
But let me give you some time honored advice.

If you don’t talk shit about me. I won’t talk shit about you. That’s all… Not rocket science.
I tend to be a lot nicer and friendlier to people who don’t disrespect me or act like a cheer leader to encourage trolling.

TL:DR… Best way to keep your thread on topic … Don’t mention my name, don’t passively aggressively talk shit about me, and don’t come into this “or any thread” just to tell a stranger that you don’t like them. :person_shrugging:

Finally … For the record…Hitler was elected… So was Trump… Just because a large number of people agree
… Does not mean that they are right.

You’ve had 4 or more people come in and throw shade at me for having an issue with your idea. Yet I’m the one you still accuse of derailing your topic. “…I can’t even.”

3 Likes

Anyways, back on topic. I’ve been doing more experimenting with cards to counter looping, and unfortunately found that the idea of first turn freeze won’t necessarily fix it. If a “perfect loop” team is built with Mercy, it would lead to the Ai simply undoing any negative status effects placed on it which would otherwise mitigate the looping.

This might be able to be solved with a change to mercy; though as nerfing her would be harsh since she doesn’t really do anything bad. it might be good to instead alter the way she works. Maybe instead of cleansing the whole team, she could give a random troop the blessed status effect. It would then prevent her from being a perfect freeze blocker (she might still end up stopping the freeze anyway at a 1/4th chance), and would give her a bit of a buff in that she would become a rare source of the blessed buff that could be activated on purpose.

If you start encountering these infinite mercy loop teams every 2nd battle let me know. Until then if you get looped to death by a mercy team 1 in 1000 battles it’s not a problem. I really don’t see looping as the issue, it’s just that stupid rope dart team.

5 Likes

The rope dart team is very annoying, and does not use mercy, but my overall point is sort of looking to the future. I’m concerned that if the current trend of releasing variations of the same effect (empowered orb changers in this case) continues for the rest of the color combinations, there will eventually come to be a combo which will have even worse looping than the rope dart team currently has, and may include mercy.

Looping has been something that has come up in the meta fairly often, and as time goes on, we have seen more reliable loop teams appear on defense. So, if the situation isn’t looked at carefully and considered now, it seems likely to get worse.

I counter this point with the newish delve. The t-Rex ones. Yes the devs are creating troops that are similar to others but with different gems. But they are also introducing new mechanics. I’m not worried about the state of the future of the game.

I am unhappy how long it took them to listen to us about DE, especially since it didn’t need a patch. But thems the breaks.

1 Like

Luckily in the hands of the AI the troops that convert gems usually cast whether or not they will get an extra turn. Humans play those teams way better. I guess if it ever becomes a problem (I don’t think it will) we can address the issue then.

1 Like

The new Plague Lord class weapon is currently an issue. Waiting to see any balance changes before jumping on that cross.

The AI seems to be pretty good at looping. Usually when loops do end before winning, it’s because the field drops in a lucky enough way to finally not have any good matches to make, rather than due to the Ai casting the wrong spell.

My concern with the “We’ll cross that bridge when we get to it” thing is that the devs are kind of slow moving. I’ve been around for quite a few problem teams, and while they are usually fixed eventually, it takes the devs months to come up with a solution, since they generally want to avoid making things worse with a hasty fix. So, I feel like it’s something I’d like the devs to start thinking about now before we get a game-breaking loop team, rather than waiting until we are hit with a game breaking team and have to wait on the devs to come up with a solution from scratch.

Lmao! :laughing: :laughing:

The looping teams are imho only really an issue in G War. The AI makes some really poor choices, but it can be unpleasantly fortunate - which can make it a problem. Yes once it starts it can win, but that has always been the case - Justice League, Goblins, Nyxbringer, Alchemist/Hellcat, Double Trolls etc.

The real problem added to the age old loop issues with empowered are the new combinations of exploding gems and Frostmage (no need to waste freeze on Mab for example) imho. For example in mono coloured base combat, say yellow vs the classic Rope Dart team, if you are frozen on yellow, you have a hard time winning. The AI feeds on masses of yellow (Ishbaala,Qilin, Rope Dart) and you will be frozen on that colour too. Your options could include cleansing (VoO), or mainly impervious, but that might negate your team power/options on winning. VoO is not available on 3 of the 6 GW days unless you want to compromise…

Frostmage also has lightning strike, so the poor AI empowered cast will often ‘bounce or slide or sky drop/explode/whatever’ into a 4 gem match when there does not seem to be one. However that’s exactly the same scenario with the Yao team meta, the AI will cast Tai Pan just about any time, and somehow make a 4 gem match from explosions etc, or sky pulls. That team does not need freeze to work perfectly, so what to do.

Vs Yao one counter is you using TPan.

In GW it’s harder to deal with as you don’t have all options necessarily available. In PVP, I can deal with it as is as I go first, with a full hand of every troop to deal with it. When DE was there pre nerf, we had nothing that worked (consistently and reliably) against it and Rope Dart team is not anything like as bad as DE where that had an absolute certain cripple on cast with similarly favourable win conditions.

If I lose - /shrug another battle. For example the Rope Dart team relies on skull damage without doomskulls… So if you use Frostmage (or maybe at times better still Assassin when going first) and skull negation you will see it lose the board, hand over skull matches and the Rope Dart team is weak to its own tactics.

The more important issue may be Essence of Evil on certain days in GW.

Incidentally something that could occur- perhaps the ‘Life’ tree could have a cleanse/bless all on 4 gem matches at say 100.

1 Like

(I posted a bad joke here and need to stop.)

I just don’t understand
There are so many game modes, but everyone’s main focus over the years has been on difficult pvp matchups
Every time a troop gets nerfed or changed, it makes the high level events that much harder
As an example, divine ishbaala, taking away her cleanse made her worthless for delves and towers
People would rather make the actual difficult modes harder just so pvp gets easier it seems

Someone explain this thinking to me
Is it because others can see your loss, where other modes u can hide your shame??
Lol

1 Like

The reason for the focus on PVP is that trophies are a guild requirement in most guilds, and most game modes don’t offer them, and ranking up in PVP is also the fastest way to get guild seals which is another guild requirement, and pvp is also the fastest way to earn gold. yet. another. guild. requirement.

If you don’t have 6 hours a day to spend on playing the game, playing PVP is the most efficient way to hit all of your guild requirements at once, so everyone focuses on that game mode to the exclusion of all others because no other game mode can compete in guild requirement resources per hour. I imagine if it was possible to efficiently earn guild requirements in the other modes people would gravitate towards whichever mode they enjoy most. personally, I’d love to do more treasure hunting but a single treasure hunt takes like 30+ minutes and has rewards worse than a single PVP match.

I have to pay to play those harder modes. I get some free sigils, but the bulk of my participation costs me gems. I get fewer gems back than I put in. That means I’m always interested in playing the fewest matches possible to get my rewards. It means I’m constantly watching my phone to remember it’s time to collect tributes.

PvP has no entry fee. So it’s 90% of my gameplay. It’s where the gold for my LTs comes from. It’s where most of my trophies and seals come from. It’s where almost all of my time is spent.

So I would like to optimize the part of the game that I consider “the part I play the most” instead of “the part that is a chore”. I can accept that “What if the chore were easier?” is a valid argument, but the only way to make it not a chore is to make it the same as PvP, which isn’t going to make people happy. I could counter-argue that implies people want it to be a chore, so nerfs only increase their pleasure.

The devolution of the game is not new. The designers have mostly tried to “solve” the issue with more egregious examples of power creep, where a troop that was once overly powerful (Famine, for example) is now almost completely unused. Legendary troops (Yao, Glaycion, etc.) and new mechanics (doomskulls) have replaced that.

The looping mechanic is an enormous problem. PvP is extremely aggravating, because it’s almost entirely RNG based. My attack team is a control team, yet there are many boards that result in a one-turn loss that I can do absolutely nothing about. I remember playing this game when giving the enemy a turn didn’t mean there was a 50% chance you’d lose the match before ever getting another chance. That’s no longer a Match-3 game, that’s just a coin toss.

The other problem is the enemy’s luck. Looping sometimes requires beneficial drops, and it far too often seems like they get just what they need.

I don’t see it changing at this point.

1 Like