Many people are quite tired of facing endless looping teams that can wipe out your team or become unkillable without you having a chance to play, an incredibly annoying mechanic. This isn’t new, but I figured I would put them all in one place. A few simple fixes should limit the trouble and make the game more fun and less frustrating.
Nyx and Florian - Neat concepts! Poor execution. They create way too many gems. The fix: Make it “mana drained / 2” instead, easy fix that still can have a chance of an extra turn without a virtual guarantee. These are made worse by troops that allow them to loop.
Goblins - Again, nice idea to make them relevant, but just too likely to loop and be really frustrating. The fix: Any Goblin that affects the board (chance to explode, transform, etc.) should get a 50% chance for an extra turn instead of 100%. Other Goblins can keep 100%.
Lady Anariel - Why is she special among troops like her? Well, for starters, she buffs her own health, which she shouldn’t. And there seems to be something broken about her gem creation where she almost always gets an extra turn, and frequently self-fills in doing so. The fix: She no longer buffs her own health, and her gem creation mechanic should match that of Guild Guardians (i.e., giving an extra turn infrequently). Alternatively, change her colors or those she creates so self-looping is impossible.
We would all likely enjoy Guild Wars and PvP more with these small changes. Thanks in advance for your consideration!