Heh I had an idea a long time ago making Primal an actual kingdom. Primal would be a dynamic kingdom that would change with the seasons - different bonuses, banners, perks, etc. instead of linking or necroing my old thread here’s the details:
"Just thinking ahead to whenever the devs decide to release Primal as an actual Kingdom on the World Map - I think it would be a great idea for Primal to be a dynamic Kingdom that changes with the seasons. Could be everything from banners, kingdom levels, tributes and troop bonuses. Primal would change at the weekly reset of the respective equinoxes and solstices.
These are some ideas that could be considered:
Kingdom Bonus: +10 Green, +1 Life
Vernal Banner: 2G/1Bl/-1Brown
4 troop bonus: +6 Life, +1 Magic
Tribute: equal mix Gold, Glory, Souls
Kingdom Bonus: +10 Yellow, +1 Attack
Summer Banner: 2Y/1G/-1Blue
4 Troop Bonus: +4 Attack, +2 Life
Kingdom Bonus: +10 Brown, +1 Armor
Autumnal Banner: 2 Brown/1Y/-1G
4 troop bonus: +8 Armor, +1 Attack
Kingdom Bonus: +10 Blue, +1 Magic
Winter Banner: +2Blue/1Brown/-1Y
4 Troop Bonus: +2 Magic, +2 Armor
We could also have each seasonal imp have a particular “perk” that would be active during its current cycle. For example:
Spring Imp - Random enemy receives double spell dmg if entangled (like Swamplash)
Summer Imp - Burn a random enemy upon spell cast
Autumn Imp - Silence a random enemy upon spell cast
Winter Imp - Freeze a random enemy upon spell cast
And we could add one additional perk, if all four seasonal imps are used and if the seasonal banner is used and the imps are in correct order for the current season (such as spring, summer , autumn, winter) then the lead imp receives Leadership bonus.
I’m sure that there would be some balance issues to consider (all that Magic in Winter perhaps?) but I would love for something like this to be implemented whenever we get our purple imp!"