Hello all! I got some ideas for this Game, what i like My English no so good, so sorry(and yes some places i use google translate xd).
So about my ideas for game:
GUILDS BONUS IDEAS:
1 PART - Building menu(button)
I think it would be nice if in guilds we have menu with buildings what can give some bonus like gold, glory and souls(maybe diamonds) maybe per hours, or for every day entry in game which we can level up with same resource.
Example:
Gold Mine - give +500 gold for every level => max level is 100 and level up we can only for gold(one level for 1 million)
Soul Mine - give +20 souls for every level=> max level is 100 and level up we can only for souls(one level for 1 million)
Glory Artifact - give + 10 glory for every level max level is 100 and level up we can only for glory(one level for 1 million)
Gems Mine - give + 1 gem for every level max level is 100 and level up we can only for gems (one level for 0.5 million)
Maybe the same do with globes but only with % for each one of globes.
Seals Mine - give + 10 seals for every level max level is 100 and level up we can only for seals (one level for 1 million)
Globes Mine - give +0.1% chance for every level => max level is 100 and level up we can only for gold+souls+glory+seals or other resource (one level for 1 million every resource).
I know we have tasks for this but maybe it possible do this like something other what can give good bonus)
2.1 PART Castles menu(button)
This menu(button) give us see each kingdom coat of arms. In each kingdom coat of arms we can see progress how we build “CASTLE” for gold,glory,seals and souls.The “CASTLE” not so costly. After when the castle is built we can got 1 random traitstones from this kingdom,but only 1 traitstone and only in week end and only(totaly we can get 32 traitstones).
OR
2.2 PART STONES menu(button) (new resource)
This menu(button) give us see each Traitstones patterns info.
From each battle we get (new resource) a random “fragment
of mana” x4.(How you can understand we got 6 different colors of this “fragment of mana”). This “Fragment of mana” we must use to create patterns for Traitstones. After when a pattern is created, we open next pattern and u.t.c.
Each pattern need some “Fragment of mana”.
Example
We have info about Traitstones patterns.
(For better understanding i use “Red fragment of mana”)
RED Minor pattern need 100 red “fragments of mana”.After when a pattern is created we open next Traitstone pattern and we get 1 RED Minor Traitstone which is coming to guild “Table info” were we see all information about how many Traitstones have GUILD!!!.This need for understanding how many traitstones get every one in this guild. Next open RED Major pattern who need 150 red “fragments of mana”.After when a pattern is created we open next Traitstone pattern.
So it s my first idea, so do not judge strictly.
I remember, some places i use Google translate, so can be mistakes.
I dunno… this game is GEMS of War…
Not Civ War or Castle War…