NOT coming to you anytime soon:
Towers of Doom Quality of Life overhaul
All rooms when completed by any guild member will display the scroll obtained for any other guild member that views that room. The only time you’ll see “random scroll” is if no one else in the guild has completed that floor’s room.
Arrows have been added to each floor that allow players to view the previous and next floors, as long as those floors have been discovered and completed by another guild member. This will allow a player to see upcoming scrolls in the next floor, so they can plan the usage of their fireball and heroism scrolls and their sigil usage.
Mythic Guild Tasks
For guilds who are no longer focusing on the new player experience, and want to provide their members with proper end game content, here comes Mythic tasks, a step up from Legendary.
Guilds that wish to pursue Mythic tasks must meet the level and trophy requirements to participate. Once unlocked, after completing all normal and epic tasks, up to 25 mythic tasks may be completed per week, after which it will revert to legendary tasks. This is to ensure that guilds don’t need to hoard gold for any particular week.
Each mythic task costs 2 million gold. The task rewards will be among the following: cursed runes, writs, imperial deed, mythic troop, gem keys, vip keys, event keys, major orb of chaos, vault key, and epic vault key.
Gone from mythic tasks are glory, legendary troops, glory keys, rune stones, etc. Things that are geared toward players still leveling up.
World Event Quality of Life
When selecting an enemy on the world Event map, the exact points you will get are displayed, with enemy troop level, rarity, and multipliers all taken into account. For variable points, the range is displayed. No more tricking players who don’t visit the forums.
Treasure Hunt Revamp
Rewards are now based on your player level and can include things like minor orbs, vault keys, chaos shards, writs, and song verses for high level players.
You can also pause a treasure hunt and exit it and it will save your progress. Join back into it whenever you want.
Arena and Valor revamp
Want to test your Arena strength? After a 6 win run with 0 losses, you can now opt to continue your run using your same team. But things are a little different… All allied and enemy troops have all traits activated and you lose 1 life. You must complete a perfect 6-0 run again to enter the third stage.
In the third stage, the stakes are even higher. All allied and enemy troops are level 20 in addition to having all traits unlocked. However, you will also be able to remove one of your troops and replace it with one of three random Legendary troops. Complete a other perfect run to continue to the last stage.
In the last stage, you’ll again be able to trade one of your troops, this time for a Mythic troop. The enemy team however is also 5 levels higher than you at level 25. Complete the run to advance to the last stage.
In the fifth and final stage, you’ll fight against a level 30 team. Complete it to earn your rewards.
Rewards will be based on your score.
Each win is 5 points. A 6 win run is 30 points. Completing a stage awards that many points in stage number * 100. So the first stage is 100 points and the last stage is 500 points.
Rewards can include things like minor orbs of chaos, writs, chaos shards, ample trophies, gem keys, event keys, etc.
A huge number of underused and underpowered troops and weapons of all rarities have had a pass over to ensure they remain relevant! Power Creep sucks, but it sucks more when the original troops and weapons weren’t even good to begin with.