I’m looking at the troops now and I’m thinking: “they’re close, but how am I supposed to beat Delve 500 with these troops?”
Does anyone else feel that way from looking at these troops?
Hall of Guardians:
Ethereal Sentry seems like the build around me troop of the 4. Increase an ally’s Attack by their Armor. Create a Lightstorm.
Great, lots of attack based on armor! Then you look at the other 3 troops and none of them create armor so the spell becomes ineffective the longer the battle goes.
So what troops get payoffs from the attack buff? Gargoyle: Deal 27 splash damage to an enemy, boosted by all allies’ Attack. Explode 2 gems. At 3:1 boost ratio, its doing ok damage at an overcosted 14 mana.
Lets look at Silent Sentinel: Explode a column. Gain 22 life. If any enemy is Silenced, Enchant all other Allies.
It does nothing to help the synergy.
Lets look at Arcane Golem: Explode a gem. Stun a random enemy for every Yellow Gem destroyed. Gain attack. That helps Gargoyle indirectly?..
Ethereal Sentry -> Gargoyle
Arcane Golem -> Gargoyle, barely
Silent Sentinel -> nothing
At this point, it feels like Ethereal Sentinel should boost ally’s attack based on LIFE to make Silent Sentinel matter more or make Arcane Golem or Silent Sentinel gain ARMOR so ES’s skill has something to go with.
The go-to troop here is Xerodar maybe? It can transform Yellow Gems to Skulls which will amount to some respectable damage as well as some generic 2 target damage.
So… which troops best takes advantage of those skulls? … maybe Ocularen Leech?
I don’t think any of the other 3 really do much to work well together.
Ocularen turns Brown to Green to sort of self-loop and does generic damage to the 2 weakest. Its okay.
Watch Mother kinda just stares at the Green Ocularen makes and the skulls Xerodar makes, but doesn’t actually do anything with it except give life to all. The life doesn’t really mean anything besides stall.
Ocularen Leech does well with itself, and does a little with Xerodar, but does nothing with the other 2.
Xerodar -> Ocularen Leech
Ocularen -> itself
The gist of it is that the 3 troops that are decent color block each other and the 1 non-green troop does nothing. They don’t actually do anything with each other in practice.
Watch Mother really should turn Green to Yellow or Green to Skulls as a synergy loop with the Legendary. Or Watch Mother should get Brown to Green that Ocularen has and Ocularen should get Green to Skull or Green to Yellow…
Crypt Keepers almost works, but the legendary troop doesn’t synergize well with the other 3. One does regular damage and one does true damage. Really doesn’t work together.
Sea of Sorrow doesn’t work, because the troops pop out of submerge after doing anything. The only way you can keep the synergy going is by doing nothing, but then how are you supposed to win that way?
I get that winning with 4 of a Factions troops isn’t supposed to be easy, but if they’re advertised to have synergy, then… shouldn’t they work together?