I’m going to divulge some guild thinking that went on last week. My guild is Carnivores, rank 15. For as long as I’ve been in it (over a year), we’ve hit Legendary Tasks on Monday. Previously our “minimum” gold requirement was 500k per player. Since each statue costs 2.61 million and there are 6 statues, that’s 15.66 million, or 522k per player. Then, every statue is done, and people feel free to donate as they wish.
Our guild leader didn’t want to completely sink everyone in requirements, so he only raised the minimum requirement to 600k just to see how things went the first week. Of course he and the other guild members know that the actual cost is much higher: divided perfectly, each player needs to contribute 1.572 million, that’s 301% of the previous 522k.
But in our rank 15 guild, asking players to donate 1.5 million each is really hard. Here are two thoughts that went on:
- It’s not fair for a few players to have to make up for a few other players. For instance, if 15 players donate 1 million each, then 15 other players have to donate 2.1 milliion each. That means half the guild is giving 600k more than the other half.
- People never felt pressured to donate once Legendary Tasks were reached, because it wasn’t a noticeable thing. People looked and saw that the statues were complete and they thought “I’ll contribute what I can toward any legendary tasks.” Now it’s a much harsher feeling: “Epic tasks aren’t done, we’re missing stats and resources, and everyone’s given way more than I have!”
So it’s Tuesday morning and currently we have only yellow and brown left. We are 8/12 on Yellow and 9/12 on Brown.
Our average donation amount has been 1.4 million, which makes sense: as the average gets closer to 1.572 million, tasks get completed. The interesting part is that 10 players, 1/3rd of the guild, have donated more than the evenly split 1.572 million, whereas the other 2/3rd of our players have donated less.
And that was the first point I raised: 1/3rd of our players are making up for 2/3rd. Normally, this wouldn’t be a problem at all, because those 1/3rd of players would simply be completing legendary tasks. But here it’s not legendary tasks, it’s stat bonuses too. We’re on our first day of Guild Wars and we don’t have stats from two of our epic tasks.
That puts a huge burden on players to make them feel like they need to get all the tasks completed as quickly as possible. Prior to 4.7 it was simply because you wanted to get to legendary tasks and start the week off with a bunch of rewards. Now it’s a rush to complete tasks so you can actually use the stat increases before the week is over.
Patch 4.7 took the required event split donation amount of 522k and tripled it to 1.572 million, which in turn made guilds say “Okay, we need to increase our minimum threshold,” while at the same time not wanting to alienate players who simply cannot afford to meet that minimum, for a variety of reasons:
- Not as much time to play the game.
- Lower gold bonuses (from Armor, VIP level, Ring of Wonder)
- Slower team composition for farming due to troop availability/stats from kingdoms, etc.
One final thought: Brown has got to be the most least desirable task to complete… Tasks 10 through 12 reward traitstones, gem keys, deeds, and… epic ingots? Alright, there are two problems with this:
- The people who actually need epic ingots for weapons they are using (not just to upgrade weapons for competition and nothing else) are never going to be in guilds that will ever complete these epic tasks
- The guilds who are in positions to complete these epic tasks will never need epic ingots from these tasks. It feels really stupid to get them as a reward. I honestly do wish the developers would help explain who actually uses Epic, Rare, Ultra-Rare, and Common Weapons AND uses them long enough that they even have a chance to upgrade them. Their damage is lower, they have fewer traits, and legendary/mythic weapons are handed out so quickly that the other weapons are quickly forgotten.
Maybe the thinking is that players are converting ingots to higher ingots? I mean, I don’t think so, because that requires souls, and souls are scarce at that level. I watch my wife play and level up and I know exactly what weapons she uses – when she got War and Peace (which you get very early on) she didn’t even have any lower-rarity weapons upgraded because she didn’t have any ingots or souls to do it. 100 souls per ingot in the Soulforge is crazy high when you need 18k to level a troop fully.
It just feels like developers are sometimes very out of touch with the new player experience and how people are actually using resources.