Dungeon doors not truly random

To play “devil’s advocate”, the idea that the permutations were not completely random isn’t necessarily bad design – weren’t we all asking for something that we can intentionally strategize/optimize/exploit to increase the occurrence of maximum rewards?

Also, I wanted to make a joke about giving players a “sense of pride and accomplishment”, but it’s no longer funny now.

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Well. They’re actually random now…

Oh…it is not a “bug.” It is intentional.