I agree, but these upload schedules are ridiculous. The speed and quantity that the new content, good or bad, shows some bad planning on the higher ups.
All things considered, a buggy event, with no time for quality assurance on this schedule, made to release before their holiday is only going to be pinned on the devs. Doesnât help that the apology was restricted to crumbs compared to the lost rewards.
I think 505 is lazy themselves, as they just want new stuff put into place instead of playing the long term game. I still think the shop could use a redo and the path to glory saddens me. Imagine if the path to glory 2 gave out the new mythic during itâs exclusive week. Iâve said this before, but itâs not like a new mythic comes out every 30 days or something.
I donât pre-order a grab bag, but I will for a game I know I want.
Imagine if Path to Glory 2 gave out a mythic you are missing, so you wouldnât even possibly end up with duplicates on exclusive week due to bad timing. Different topic though, Iâm sure itâs been suggested before.
They should right now. $999 for ZG, $1499 for Dawnbringer. Get some whales to buy that shit. Reinvest the profits for better QA. And hire a 3rd party company that actually knows what they are doing with push alert Notifications. Because the company they have in charge of the Android alerts have no clue what they are doing. A broken clock works better than Android push alerts right now. At least a broken clock is right twice a day.
I accepted a long while ago that an internet live game will have a bunch of bugs and issues, and getting mad at it will only make me feel worse at the end of the day.
Report the bug, move on, and do something refreshing.
The delve reward issue happened once and those that did the maths said the compensation was fair. I donât expect 24/7 support for a free to play game.
Iâm more concerned about the features that are implemented and the time taken to fix bugs. We still have the create gem weapon affix for some doomed weapons. Orbweaver is ridiculous. TINA targeting got fixed but Infernus targeting is functioning as TINA was pre-fix. Those are the kinds of things Iâd like to see addressed in updates.
And then thereâs the whole RNG rewards from orbs and adventure board, but thatâs digressingâŚ
It was only fair in the sense that the majority (average players) got about what they missed, and those on the extreme got more or less than they should have. Players that invested a significant amount of time in the delve (full level clears) were in the latter group.
In another F2P game I currently play, the devs would have dug deeper and wrote a script that better calculated how much each player was owed. However, theyâre a larger developer and they self-published so itâs not really an apples-to-apples comparison.
Actually quite the opposite, for several posters doing the math. Compensation seems to have been based on what a player would have lost when only doing the boss room on each floor, at lowest possible hoard quality level. With all bonus multipliers correctly factored in a fair compensation would have been several times higher.
The bug report pointing out the calculation mistakes of the âfairâ compensation has been ignored for almost three weeks now.
Bugs happen. And no one should be required to work overtime to fix it asap, unless itâs causing damage beyond subsequent adjustment or compensation. This certainly wasnât the case.
That said, next time (because it will happen, nothing to do with being lazy or unprofessional, it just happens) please be more fair in the compensation phase (it doesnât need to be immediate, if you require time to develop a thorough script or, say, rerun affected reward rolls, just state so and I guess everyone in the community will be cool about it).
Thatâs kind of my deal vs. the idea above ââŚall F2P games are going to have flawsâŚâ If you actually play a few other F2Ps GoW stands out as below-average in both quality and response. Letâs talk about the one Iâm playing.
Today was a forced update. They started notifying us last week there would be an 8-hour downtime and weâd have to download the update. We got 4 warnings, each with compensation. So before I even started I had about half a dayâs rewards in my pocket as an apology for missing 8 hours.
The iOS update hit the market today. 7AM, with 3 hours of downtime remaining. No âoh sorry Apple is just so random!â They called their release within an 8 hour window and nailed it. Every other major app store had the client in the same timeframe.
There were a handful of bugs. I had to download about 3 hotfixes in the first 3 hours. Each came with compensation. Now Iâm up to a whole dayâs currency and the bugs didnât even really affect me. By 3PM the hotfixes were over and everyoneâs enjoying the new content.
Howâs that compare to GoW, in your reckoning? This isnât a huge developer or an old one, theyâre barely celebrating their 2nd anniversary in China and in the midst of the 1st anniversary celebration for the English server. To me, they sure put a shinier veneer on their offering.
What platforms is their title available on? Some platforms can give us a more accurate idea of when an update will release than others.
We try to avoid taking the game offline at all costs. The way this other title handled it is amazing! However, I can assure you that many other players would have been upset at this downtime regardless of compensation.
Thatâs a great point. Any other game with live service Iâve played always had a 4-6 hour maintenance time every week.
Would that ever be an option say for Mondayâs since thereâs not a 24 hour event?
One advantage they have is theyâre only on iOS/Android. Not having to support Steam, XBox, Amazon, and Nintendo probably helps a small team stay lean and agile.
Sure. Iâm always a little agitated at the 8h ones. It totally throws off my daily âchoresâ. But I appreciate that they spend time making sure everything works and reserve the ability to roll back if it doesnât. The part that set me back was when I told a friend they had downtime for updates, his response was, âDoesnât every F2P?â
This is overall a conversation about feelings and perceptions. Maybe theyâve got more resources, I donât exactly have insider info. But on my end I just see âquality releasesâ and as a player that matters a lot.
I donât want to drag this point out because Iâve lingered in this thread too long. It made points I agree with but chose solutions I abhor. In the end if I had to settle on a main point itâs that I donât want the dev team to spend more time on the game, I want them to commit less work so they can more productively use the time they have. Itâs an unfair conversation because we have a lot of asymmetry: you canât speak your mind as openly or share information that would inform me. But I think the game would do better if the team had more vacations, and much worse if the team had working weekends.