What level are you?
You may try with Dragon Claw or Whitehelm, thay have powerful troops with good synergy.
Mastery level 10: each time you rise a level you can choose what mastery gain a level on. So you should get all mastery to level 10 once you are level 60 or so.
Go to the Hero tab, followed by Overview. Here you can see the mana surge chance for each color, with the mastery listed below that value. The last value in gray scrolls through the various ways that you can increase your mastery (from kingdoms, guild, hero class, and hero level). You will be looking for the “Hero +X” text on each color. Whichever one isn’t at least 10, means that’s the one you are missing.
Side note: It’s generally good to level those up all close in value. Towards the higher end, you get way less mana surge chance per point, so it’s better to have all stats fairly even.
Zippity’s advice is very good, I second it in full. Don’t favour the colors of the troops you are using at the moment, to level mana later is much more time consuming.
Are you already in a guild? It will do marvels for advancement and it’s the first place where finding info and advice. I made pretty costly errors in my troop management I could have done without if I had asked.
There’s some confusion here. Class doesn’t advance unless you don’t fork out Souls for that. Green statue (from your guild?) will influence your Life stats, nothing to do with general mastery of colors.
Then you need to select yellow 3 more times upon leveling up to get the task done. Your green guild statue of +9 isn’t needed for the task to be completed. You get 1 mana mastery point per guild statue level.
Class is from your selected hero class. If you’ve done all the questlines then you probably have all the classes unlocked. By leveling them up (with souls), you can add another 20 points in 1 color. Decent for early game, but you have to spend your souls which are hard to come by. Late game, the 20 points doesn’t make a difference.
What Strat says. Leave your guild (it looks already gone anyway) and go to the market for a new one. You might ask on General Chat - or even here on the forum, browse around, there are many guilds looking for members - or try one of the Guilds the game offers to you. Looks for one that’s almost full, check for requirements (minimum gold-trophies ecc, Guild Wars yes or not). It will make an huge difference.
You might also want to set one or two teams for fast gathering souls and stones by exploring your Kingdoms. Guild will requilre trophies and this means fighting PVP or Arena battles.
You level your yellow mastery when you rise a level. You are presented with a screen where on the left are all your six masteries - with their level - and in the middle of the screen TWO card with two of the six colors. This means that for this time you can only master one of those two masteries. If one of the two cards is Yellow then ckick on it and you are done. If not, you’ll have to retry next level. You’ll be unlucky indeed if this takes more than 3 levels to comply.
The longer task you’ll face will be then to level your Kingdoms.
On the map every kingdom has a crest. On the crest there are stars and below a number.
By using gold you can level a Kingdom from 1 to 10, influencing masteries in the battles - Your mastery number stay the same and that’s what you are leveling now.
Once a Kingdom reach level 10 by what you will find be a lot of gold for what you gain at the moment, you will have a fixed bonus. According to the Kingdom it will affect Armour, Life, Attack or Magic. It’s usually a good idea to level Magic Kingdoms first.
By getting troops from that Kingdom, leveling them, adding traits to them and ascending them by sacrificing copies, you add stars to your Kingdom.
An active guild will give you, in exchange for your gold: souls, keys for all kind of chests and diamonds for the Soulforge. Other bonus will come from fighting in Guild Wars.
Good Guilds are usually lenient toward new members leveling their Kingdoms.
For exemple, my Guild has a rather low requirements of 100.000 gold, 50 trophies, 500 seals, but GW mandatory. Other Guilds might have a completely different approach. We accept new members Active Players, rank 178.
ahhh got ya on the class! yes I do have all of them except one grey box that I cant access yet. I am a warlord level 15. my deathknight is level 8 and necromancer is level 6 so I could work with those also if I needed to change.
He’s saying that his guild is the 178th ranked guild, with amount of trophies earned being what ranks all guilds. You personally don’t need to be level 178 to join. You just need to make sure you can meet their minimum donation requirements of 100k gold, 50 trophies, and 500 seals.