Cloak of Invisibility: 7 days for $5
- Invading teams cannot see your defensive team. (Can be used to prevent counters: Anti-Knight, Anti-Goblin and so forth…)
Pendant of Immunity: 7 days for $10
- You cannot be invaded. (Stole this idea from the 505 playbook)
Immunity is not even a game breaker… looks like on console the average incoming invasion count is around 100-120 per week. And I estimate each loss amounts to 5-10 points making the point range 500-1000 which is far from game breaking.