The rewards for PvP seem lackluster when factoring the effort required. I know one argument is that playing through is the real reward (traitstones and gold earned along the way), but this feels like a cop out explanation. If that were the case, then make the weekly rewards the same for everyone, as ways of old. It is a counterpoint to the purpose of having a leaderboard…
For PvP top 1,000 placing to require the effort that it currently does, the payout is a bit of a slap in the face. 10s of hours expended trying to contend, only to be given rewards that are infinitesimal relative to what you could have earned elsewhere (I’m talking about the endgame of a week in PvP, not the gold/glory/keys you receive along the journey).
Now, from a business outlook, I could see why the weekly rewards aren’t grander. If you give away the cow, you can’t sell the milk anymore. However, I’m not a part of the company, so I can’t be as lenient as I want to be. If you put something in place that is designed to make people want to play more, the end should justify the means. You’ve got your hooks in me good, so I’ll be around for a while, but others aren’t as forgiving. Many people see the leaderboards as an irrational use of time and only do the initial minimum required to get to Tier 1 and stop. Even if they do manage to reach top 1,000, they are only given ONE(!) arcane stone aside some other consolation prizes (souls/gold).
Let’s advocate the devil for a second and we’ll deem one arcane fair for not making it that far into the field of competition. The person in first is in first place, the best of the best, the most superlative position you can hold… is only given 10 additional arcanes. Although that’s not all he gets, there’s also the 25,000 gold; 2,500 souls and 50 gems. Unfortunately, considering weekly averages, by the time you have reached first you will have amassed 2 million+ gold (very conservatively; not factoring bonuses) and 6,000+ souls (EXTREMELY conservatively; not accounting for summons, resurrects, armor bonuses or necromancy bonuses). The gems seem somewhat reasonable since they are the premium currency, but even those are a bit sub-par when bearing in mind the toil.
I don’t really think fully attacking a problem without offering a solution does any good for either party. So, a simple but effective tactic might be to instate a special reward that can’t be earned outside of PvP. Admittedly, this doesn’t fully solve the issue if it is a one time reward only achieved at first place because most people won’t have the time or will to get all the way there. As such, I propose a new currency that you can only get in PvP, with chunks of the top 1,000 receiving more the closer you are to first (in addition to current rewards). Then, an additional section could be added to the store where players could redeem their loot for exclusive prizes. It doesn’t have to be anything game-breaking, perhaps just different armor or weapon skins with comparable stats, just something else to look forward to other than the current model.
Anyway, that’s just my 2¢, which isn’t worth much…