The nerd to the Bone Dragon and Skeleton left my main attack/soul farm team much less effective. I was using Skelly/Slime/Valk/Bone D., but since Skelly no longer gains attack and Bone D’s boost ratio is worse, it just wasn’t murdering like it used to, and that’s a good thing in some ways because variations on that theme were way overpowered. However, I wanted to keep using it because it was effective at its main purpose. Then I noticed the changes to the Giant Spider…
My new team is Skelly/Valk/Skelly/G. Spider. I ditched the Bone Dragon because without the Skeleton’s ability to gain attack, his lower boost ratio is just low enough to be more of a risk than an asset in a lot of battles. Plus, Skeleton is much easier to charge, so two of them going with extra turns just seems to work better.
I chucked the Slime for a couple reasons. First, a transform skill is more predictable than a spam, even the Slime’s spam, so a guaranteed extra turn is much easier to get. Second, because don’t rely on greens being on the board with the Spider, you’re way more flexible in terms of what both the Valkyrie and the Spider transform.
The downside is the Spider Swarm; once the first Skeleton is dead, string the second one ready to go brings in a troop that blocks your Valkyrie on fire mama and has poor stats. It does provide an extra meat shirk, but often it just slows the match down.
So what is everyone else using in place of their old Valk/purple spammer/skull spammer setup? Or are you just now starting it because of the changes? Have at it!