What you were expecting to happen, and what actually happened:
This is going to be difficult to explain, it requires at least basic understanding of the game mechanics.
I was expecting troops to appear remotely balanced, not too excessively weak, not too excessively strong. And then Centuragon showed up, with this spell:
Dark Skies (13 Red/Brown)
There is a 10% chance to devour a random Enemy, +10% for each Wildcard. Then convert all Skulls to x2 Wildcards. [10x]
Wildcards match with just about anything, so casting this blindly, without even looking at the board, is basically guaranteed to grant an extra turn, fill up most of the team, trigger a whole bunch of 4+ traits and possibly devour an opponent troop. Keep repeating until everything not immune to devour is dead, wipe up any sole survivor with the buffed up Centuragon or whichever other troops are ready to offload their spells.
I’m not sure how an epic troops managed to end up with a spell that puts every mythic troop to shame. And while it’s a hilarious sight to behold while you are not on the receiving side, I’m pretty sure the backlash is going to be phenomenal if it remains unchanged for the next Guild Wars in a couple of weeks.
How often does this happen? When did it begin happening?
I could imagine that someone fumbled the spell effect, maybe Wildcards were supposed to get converted to Skulls instead. In it’s current state it’s a one Centaur army, this troop alone wins just about any fight, as soon as enough mana for the first cast has been collected.
Steps to make it happen again
Play with Centuragon in your team, or against Centuragon in an opponent team.
I haven’t seen such extreme case yet, but I only played a couple of battles in the WE.
It was my first thought tho, “how op will be this troop with a skull converter”, but you don’t need skull converters, lets say 6 skulls on the board not unimaginable, yet almost destroys the whole board.
The more I use it the more I think some balance needs to be done. With out changing the core of what the troop does there just needs to be a cap on the number of skulls that can be converted each cast. I am not sure that that number is but I would guess…3-6 to match up with what other troops and weapons do would probably be nice.
I have been waiting for this troop for about a month or so ever since it was shown on taran’s world because the spell effect looked like it would be really awesome and I was dead right.
As the spiffing brit would say “perfectly balanced and not at all broken”
It would be an easy way to disguise all the bugs. Its a rinse and repeat till the battle is over, you wouldn’t even notice the AI getting extra turns when they shouldn’t, or when you don’t get an extra turn when you should, or matching and not getting mana, or all these other broken aspects the newer gems have caused.
Why is it not surprising to find the same old boring complaints about something fun in the game that benefits newer players and not just end gamers? Almost certain if this was a mythic that’s not obtainable for 400 glory not a word would be said. It’s GAP rewards all over. Let the kids have their toys for a change.
This is one of the very few good troops we’ve gotten in 2021, yet people are asking for a nerf. The better approach IMO is to buff troops that are too weak. Too many troops in this game are just dust collectors that are only good for kingdom power.