Sharptooth will be available in the Invasion Shop, and will appear in Glory, Gem, Guild, and VIP chests in 3-4 weeks' time.
New Ultra-Rare Troop: Sandrunner
The Sandrunner will be available this week for 300 Glory in the shop as well as in Event Chests, and will appear in Glory, Gem, and Guild chests in 3-4 weeks' time.
New Weapon: Crystal Axe
This week it will be available in both the Invasion shop, and in the Soulforge.
Balance Change
Backup Hero Talent
Ever fought a Hero with the Backup talent and felt like you had an endless stream of summoned Bandits to defeat? I think we’ve all had that battle!
50% was a little high for the chance to summon, so we’ve reduced it to 35%.
It’s also one of those talents that wasn’t nearly as useful on offence as it was on defence, and most of the time on defence it just slowed down what was otherwise going to be a win anyway, so we think this change should be a help to most players.
Deal [Magic + 4] damage to an Enemy. If they are a Tower, deal 3x - 5x damage, based on my Ascensions. There’s a 30% chance for an extra turn, and a 30% chance to get my Mana back.
I fear this won’t be a drastic enough change. 25% seems to be the best way to keep ridiculous streaks from occuring.
So a C grade on the nerf.
It’s better than no change at all. But back up not triggering for troops that have already triggered the talent would make more sense. Or capping the talent at 4 summons.
35% is still going to be very annoying. Remember that IK only has 25% yet is still annoying to face in red pet rescues AND it only applies to himself. This stupid bandit trait works on every enemy troop.