Not all weapon upgrades for a given weapon comes without a risk and it would be nice if we had the option to deactivate whichever weapon upgrade we do like to for a given weapon.
An example: I did not know how the explosion worked for my Divine Protector or other weapons before I had upgraded it fully. It first create the gems, then it explode before the gems has matched. Today I ran a few tests at 0,25 ingame speed, and the explosion was able to destroy a 4 match aka extra turn for me.
I just hope we can have an option to deactivate whichever weapon upgrade we would like to. It would be nice.
It would be nicer if the devs used commom sense in the first place to not put upgrades that can literally make a spell backfire⌠The point of upgrading something is to make it better.
Weapon upgrades like âcreate a red gemâ arenât really useful either, because most likely the new gem is placed in a unusable location or results in the AI getting a extra turn.
It is one of the reasons why I havenât fully upgraded some of my weapons, doing so would appear to do more harm than good, reading this confirms that.
They just skipped the whole opportunity to check the weapons and do some sensible adjustments. Sometimes it feels like if we arenât pestering them over and over about mistakes they keep insisting on things donât get addressed at all.
Itâs always in some future patch, after they investigate the orange elephant, with purple stripes, holding an umbrella in the upside-down room⌠The elephantâs name is Philippe the Third by the way.
They might not be terrible for a weapon like Divine Protector, that creates that color anyway; but for a weapon like Mang, itâs pointless at best and harmful at worst. Why does an armor destroying weapon need to create color? That makes no sense to me.
It sounded nice on paper. In a âmaybe it wonât screw it up for this type of weapon like it has for everything elseâ sort of way. Nope⌠it can deny extra turns, therefore it can go straaaaight to hell.
I was indirectly referring to Mang-like weapons. I would rather gain one more attack because at least matches up with what the Mang does. At least Old Man Oakroot wonât make a random gem for us.
This random gem stuff is exactly the reason why Iâm holding possible weapon upgrades for now. For usable weapons I will eventually do upgrades up to ârandom gemâ point and no further. There is no way that I would deliberately put these sort of effect on a perfectly good weapon.
When weapon upgrades are required for kingdom stars, I suppose it will be weapons that I donât use anyway so that ârandom gemâ doesnât spoil the gameplay.
Itâd be worse - the other way - if Divine Protector had upgrades that made red or yellow gems - it already makes far too many red or yellow gems, and is borderline broken.
Weâve known for nearly 4 years that 12 (of one colour) and 16 (of two colours) were the upper limits to gem creation, before the spell became just too reliable. We knew it from playing Webspinner over and over, and trying to push its magic stat up - and from the devs looking at Venoxia or Jarl and actually talking about it and sharing their expertise here.