since when are there 6 enemies?
It can hit the same enemy multiple times
I confirm, but it can be misinterpreted by the less experienced.
Give them a better alternativeâŚ
âDeal 6 times 17 damage to random enemies.â
MaybeâŚ
True, anyone who doesnt know the game will say â6 enemiesâ, not â6 times to random enemiesâ
The description should get fixed.
I am not sure what is better.
- Deal 17 damage to random enemies six times.
- Deal 17 damage to random enemies 6 times.
The ability should also be named âHalf a dozen lashesâ
Alright, Iâm not trying to be mean when I say this, but⌠how dumb does one need to be to be confused by â6 random enemiesâ when they know that there is a max of 4 enemies on the enemy team? Obviously then itâs going to hit, at a minimum, one target twice (okay I take that back, it took theoretically hit the same targets, it could hit two targets three times even!) Itâs not that hard to understand.
I mean, come on, what do you think happens with any other ability when there is less than 4 enemies?
Moved to feedback section.
(Please be civil)
I thought that this should be moved to the bug reports.
On its own I see how people might get confused but should also be able to figure it out quite fast.
The annoying part is that this is inconsistency #62634 as there are troops that hit 2 random targets but if only 1 target remains they will only hit once. Not to mention the cases where they hit âthe 2 weakestâ or âthe strongest and weakestâ etc. but will only hit once, and then there are of course others which do hit the same target multiple times.
Not that Iâm doubting you, but nothing sprang to mind for me. Which troops do this? (Just searching through the troop list now⌠Druid? Hobgoblin? Scarabi? Rattigar? Etc.?)
I must admit, I really dislike random targeting so the only time I ever pick up these troops is maybe during a class or faction event and I donât have them on my mind right now.
I just recall seeing this in the past. Maybe those few cases have since been corrected.
Still, there are troops whos wording could be interpreted as being able to target the same troop twice but donât and vice versa. Something like âdeal X damage to 3 individual troopsâ vs â3 times, deal X damage to a random troopâ (rather wordy, someone can probably think of a shorter version) would save a lot of nasty surprises.