I think it’s arguable whether it should do (GL’s Health+Armour)/2 or nothing, or maybe half of normal Attack damage from skulls, but definitely there’s a bug that I hope devs will address. Moreover:
Usually it is, but I’m worried about Great Maw’s third trait The animation while using Devour (from spell) looks like it deals a lot of damage to the opponent. If it works the same way with skull-Devour it could backfire somehow.
The only glitch I have seen with thorns is that it can trigger early on mass skulls
It’s slightly off-topic here, but that’s not the only ability that triggers that way. You can easily see it with Stone Skin and such (which is immaterial), but I also encountered it with Sheggra’s Molten and I think with BD’s Frozen Soul:
What you were expecting to happen, and what actually happened? I cast either Bone Dragon or Keeper of Souls spell (don’t remember which, but it created quite a lot of skulls). The first opponent troop was already dead, the second one was killed with those skulls and the third one was Sheggra with third trait - Molten - unlocked. Even though Sheggra didn’t loose any armour or health my Bone Dragon (from first slot) got Burning debuff. What are the steps to make it happen again? Create a lot …
Definitely needs fixing too.