I’m having a strange issue with animations playing at the end of all combos, rather than during the combo. For example…
So for example, if the AI were to get 5 cascades in a row, all the special animations would happen at the end. For example, the explosion animations. The gems would all disappear and the board will refill, but the “dust cloud” animations will play after all gems have stopped falling.
Have a look at the below with multiple match messages on screen at once. I feel certain this is a change from previous behaviour where the match messages would appear when the match occurs, not after all the animations.
Is anyone else seeing this? Is this normal behaviour now? Watching Tacet’s streams, I can’t see the same behaviour occuring at all, and I assume he is playing on the Steam client on the same version I’m on. I can try and work out how to record video if required, as at the moment, after a big cascade the screen just turns into a mess of messages and delayed animations.