First, I get why you are frustrated and I sympathize. It’s not easy or possible for everyone to schedule their day around a game so events with live timers can be a major pain.
But pets are really a currency, since their impact on kingdom power is tied to how many of them you own. And like all currencies, the devs designed them to be given out at a rate slow enough to encourage players to pay for it.
So the design of pets tells us they expect the fastest a player can gain pets is 24 per day. Since it is luck-based, we also know that over time it is less and less likely a player can progress without paying, as the odds you’ll even see a pet you need slip lower and lower.
The secondary design involves F2P games. As much sass as I’ve got for saying it, they’re built on top of addiction triggers and dopamine cycles. The main function of the 1-hour pet cycle is to establish, in your mind, a habit of even just peeking at GoW. That habit makes it harder to consider quitting, which is why the forums are filled with people who have had it up to proverbial “here” but will continue to play no matter how angry they are.
Now let’s stop and think about how that changes if players aren’t stuck with a 1-hour time limit, and why the devs aren’t going to let it happen.
It really mucks up the “one per hour”. Would the whole guild be unable to get a new pet if a single member is still on the old one? What happens if the guild leader goes on vacation or something with a pet active? Everyone would be stuck with no pets. That’s no fun.
If the rule were, “As long as at least one guild member has no active pet…” it’d address that, but it invites ways around the “one per hour” limit. Or it means some people are going to miss pet rescues because other guild members need to clear their pets before it’s eligible again. Just about any form of compromise invites a way to either get more than 24 pets/day or troll a guild by quietly slowing their progress. If you don’t think people would devote 18+ hours to these things take a good hard look at the leaderboards over the weekend.
So that’s where we are. It takes about 10 minutes on average to clear a pet rescue with the Rope Dart team. If there’s less than about 7 minutes I don’t even try. But speaking honestly unless you can respond immediately to every notification, it’s best to just take “kingdom power through mythic pets” off the shelf of your realistic goals. Considering how many new power currencies are coming, maybe we’ll see pets releasing at a faster rate within a few updates. Once something’s not what whales spend on anymore, its value as a slow drip evaporates.