I had a thought the other day: Serpent/Valkyrie/Serpent/Valkyrie, the theory being you can basically loop forever. I only had one Valkyrie (forgot to increase the limit for disenchanting…), so I threw in Jarl Firemantle as the first troop instead, and I think I might like this better; I call it “Frozen Fire”.
Benefits: Theoretically and infinite loop, with an attack built in due to Jarl’s spell, with Valkyrie powering serpents, who power Jarl (it takes a few rounds or a lucky board to do this first try, though), and Jarl possibly powering Valkyrie all over again. The Stormheim bonus (+4 life, +2 attack) makes for a pretty good boost when you manage to get skull matches. Finally, the Valkyrie farms souls.
Downsides: It’s kinda hard to get the loop running, and Jarl being up front makes it tough to power the Valkyrie (I use the Whitehelm banner to make up for this; 2 matches of yellow and you’re good). The fact that only Valkyrie can guarantee an extra turn, and you basically always want to avoid transforming red, adds to the possibility that bad luck will ruin you. No troop type bonus, just kingdom bonus.
I’ve been fairly successful, other than a couple of losses where the luck was terribly one-sided. I like this team because it gives that loop potential without relying on monsters who do no damage on their own, so you’re not always just waiting for a lucky skull match. Thoughts?