I know they got slightly better this week… but I still think they’re underwhelming if you consider the amount of work needed to get them.
I think devs might have underestimated the amount of people who would play on the new PvP system.
Consider this:
- Usually, the average+ player would get to “rank” 1, which roughly corresponds to Tier 5 right now in amount of work to get there.
- For Tier 1, you need 1,900 pvp points.
Right now, I’m not playing for rank rewards, but I do PvP anyway. I have 2,247 pvp points right now, which is 347 points higher than Tier 1, which is even higher than 1.9’s Rank 1. It’s enough to put me only on Rank 12,000-ish.
First of all, I have no clue how many points the currenth rank 1,000 has right now… Anyway, if I were to make my way aaaaall the way up from 12k to over 1k, my reward would be 500 gold, 50 souls, 1 gem, 1 arcane traitstone. That doesn’t sound much to me.
Maybe prizes should be even more spread out? We don’t even need more rank reward tiers, maybe just stretching each tier should suffice. I know this is probably trial and error and, at the end of the day, these rewards are extras. But I don’t play little, and what the rewards are telling is that it’s not enough to play a lot, but that you have to REALLY be addicted to the game in order to get an upgrade in your rewards.
So I’d like to know if anyone else feels the same…
o/