Hi, Dear Dev. Could you please add a friend system in this game? Many of us usually wanna to chat with each other. However we can only try global chat. But Global chat usually has lots of people talking there and the lines rolling fast. It is really hard to notice whom is talking to you. I think it will be better if you can put some functions that we could send PMs to friends or other great features into this game. Thanks for your attention!BTW can you add Chinese language in game system?
There have been hints of a friend system being introduced at some point (Eg there is a grayed out button on a playerâs profile that looks like it could be an âadd friendâ button)
Also in regards to Chinese language, currently chat doesnât support anything other than the roman alphabet (a b c etc). And while I donât know if this applies to the game text as a whole, the devs have said that they DO want to add more languages in the future, so hopefully Chinese will come with those.
Iâve never actually done it myself, but canât both of you just change the channel from 001 to something else. Then set everyone to this âdesignatedâ Chanel to chat in peace.
Or just use a dedicated software for doing that (Discord). I know that itâs horrible because of the game freezing when you focus on another software, but it should be corrected when devs will move to Unity.
Itâs just that if devs spend their precious time to develop chat or whatever communication which cannot be as good as a dedicated one, it means they will have less time for interesting featuresâŚ
I mostly agree, but try to consider it on a new angle:
Social features increases the interest of being on-line on the game even if the users are not actively playing. People already have something in common, the game, and as the experiences are exchanged the usual result is very positive and this positivity is also projected to the game or company itself. Itâs a good thing to dedicate some time/money into it because there is a good return in the end.
We can take as example the general âgood vibeâ of our community here on the forums, the dedication and attention the devs showed by talking directly to us by taking our feedback and all, the people we met here, or on our guilds, are also great in general. So it wouldnât be hard to imagine how these positive impacts helps on the busine$$ as well. Some of us dedicated some money as a form to say: âThank you for the experience.â as well as gaining some in-game rewards and such, but iâm sure the number of sales would be much inferior if the social aspects wouldnât have some attention.
Yes, I agree. But it does not mean that the social features should be embedded in the game.
And you took an excellent example: this forum that you use outside the game. So I believe that using a Discord server dedicated to GoW or an in-game social feature is the same in terms of dependancy/hype/âgood vibeâ to/for GoW.
Today if you want to go to the in-game chat, you block your fight. So devs need to do a better chat where you can do both maybe with a dedicated windows for the chat and fuse it on the fight screen: how much time itâs going to take? And to do again everything when they jump to Unity? Do you prefer to have a mini-game or a chat which is not be as nice as dedicated ones (Discord or whatever)? And you see how much bugs the current chat has, itâs a total burden for the devs and more complex the chat will become, more bugs will needed to fixedâŚ
But if they are embedded the positive projection and association is much easier.
Sometimes people wonât search for fights or they will just relax after a long period of PVP/Explore grind.
Both things are complementay to each other rather than the opposite, you certainly is aware that the number of players registred on the forums is nothing compared to the number of players that donât want/need to register at all. So, the in-game chat is a commodity as well as a basic tool for the very first social experience in the game community. Then, if interested, people will follow/migrate to other channels of communication such as the forums or Discord and others. Also you must remember that the game runs on phones, tablets and such, so having the chat inside the game is again a commodity.
Sure, the current chat is not perfect, but i think they havenât made any change to the social features because they already knew that making it on Unity would probably be better/more productive.
As i said, one thing doesnât need to exclude the other. Thatâs all.
Once the whole game is ported into Unity, they will probably be able to work faster/better on some social features interfaces and theyâll work better/faster as well on new content such as mini-games and new mechanics as a whole.
Maybe, maybe not. Of course, it sounds strange that devs told you âyou want a chat? Use Discord.â But I think it is a clever move, better than spending money to do a chat from scratch.
Yes and? They can just Alt+Tab and chat about GoW on Discord.
I believe that using Discord is also complementary.
Surely, we can easily know that. But what is the number of players who want to speak in the in-game chat?
Should the forum or GoW server on Discord become the âvery first social experienceâ if this chat not exist?
Is the chat convenient for them? It should be easy to switch from one app to another, no?
We are talking about programmation and this feature is really different from the other ones. It means that you have to maintain this code, fix it and of course write it.
Now Sirrian has to choose what his team is going to add in the game with the idea to attract/keep players to make dollars. In all the lifetime of the chat, it was quite buggy and so, Iâm not sure if his presence in the game was so much positive⌠So do really players are going to show their appreciation with dollars because of the chat? Not me. If I do it, it will due because of a game feature, not a social one.
Of course it is. If devs spend 3 months to improve a chat, they could not work on another feature during this time.
It is not because they are going to use Unity that everything will change. You need to write/test source codes. But maybe youâre right and there is already done chat in Unity. Iâm not an expert ;-).
Now about guilds, this chat is not useful at all: you cannot keep informations, you cannot post link, pictures or videos. What I need/want for a in-game chat is what Discord provides which will ask an enormous time for devs to do that.
If you check some other F2P games, with bigger playerbases and communities than GoW, you will notice that these games also have chat systems.
If it such a pain to code and fix and a waste of time/money and effort why itâs so present in other F2P models?
Is it possible that all those developers, on other companies, failed to understand how useless an in-game chat is as well as investing in social features?
Maybe they just been using Unity from the start and the plataform is much more stable for this kind of feature. I play another game with three dedicated servers Pioneer, Global and Asian and in almost six months (the time iâve playing) the chat on all servers where broken just once⌠Thatâs because they are using UnityâŚ
So, i believe social features shouldnât be discarded at all, but yes game content should take priority.
On another game i started, also a Match-3 kind of game with troops, there is no chat at all and the whole experience is quite⌠dry⌠Well, i still login and collect free stuff, play a few levels, just to increase my collection of troops, but thatâs all. Unlike GoW it doesnât provides me such a good experience where iâm inclined to invite friends into it, to participate in the community and more. Itâs not a bad game, but GoW is better specially because of itâs social features doing their work as i explained before.
So, as i said, once GoW is ported into Unity things should be much more easy to accomplish. I did a quick search and Unity has a few âstarting kitsâ with demos of games and features with open code, one including basic in-game chat, so it certainly helps to spare a few days of workâŚ
On that i agree, but the game chat is not the best solution on communication, but still a good thing to have rather than not. So i donât think it would need much more improvement, just more stability and this shouldnât take much time.
Just because other games did it doesnât make it a good idea, even if those games are bigger, Further, I have yet to see an in-game chat system that rivals a standalone chat system like discord. Quite simply, given a fixed amount of programming resources, choosing to invest in anything other than core competency when there are superior focused products freely available and widely used is probably not the best use of resources. And even an improved in-game system would be missing a bunch of features Iâd want that are available in other systems, so it wouldnât keep me in-game anyway. I hope the devs keep focusing on new features like GW or a crafting system, things I canât get anywhere else
Social features have their own merits and itâs clear that itâs a good business model as they stand, reaching many other games provides enough proof that itâs a good return of all resources invested.
Once finished they donât need a lot of renewing, just stability, so finishing it properly, be it the chat or some âFriendâs Systemâ with useful and interactive features, and itâs done. No need to worry about slowing down new content over a long period of time.
I donât disagree that their are benefits to social. However, I fail to see an advantage of in-game vs. a focused, developed third party platform that would warrant its creation. Why do you think in-game so much significantly better (or is âother companies did itâ the sole justification)?
I just donât see things from a single perspective. Iâm not a game developer, but i have enough intelligence to start wondering why some things are one way and not another and also make some considerations based on my experience.
On my superior education i could see this sort of âPositive Associationâ being used on a Five Star Restaurant, just to mention something outside the gameâs sphere of knowledge. So we had this discipline about management and while visiting the said restaurant, the owner (and manager) explained that he decided to have a huge structure (space and staff) to be able to receive events with his buffet and services.
Someone asked âWhy?â. âIf he could opt out to âdeliver his buffetâ transporting the food and staff on vans, why chose to have such huge hall that is empty for the most part of some seasons?â
He then asked: âCan someone guess why?â
After some brief silence i said: âIf you bring your food and service to some event, the experience is mostly tied to the event, itâs like the organizers would reap all the benefits of your good work. If you bring the event to your restaurant you have much more control over what is happening and âyour shareâ of the said experience is bigger this way. The people will surely remember that the event was amazing and all, but they certainly will have a big impression of your restaurant that, otherwise, wouldnât be so strong if you just deliver your services.â
Of course, this is not a model that can be applied to every business, depends of your budget. But every âwannabe Big-Boss-Companyâ must set some high standards and sometimes use their time and resources on things that not everyone will understand the use and consider it a âwasteââŚ
Interesting analogy, but this comment highlights my thinking. If what you develop is awesome, everybody will remember. But if what you develop is mediocre, or âbarely good enoughâ, people remember that too. Iâve played numerous games which have built in chat and social features, and have yet to find any that matches the features or stability of mature third-party solutions (discord, line, pal, Facebook, etc.). In every case, teams/clans/guilds required use of a third party system to overcome some deficiency with the in-game system.
Bigger isnât always better, sometimes itâs just biggerâŚ
I already addressed this perspective here:
Not having a chat or more social features could potentially do more harm than spending some time/resources developing it.
But to stay big, and prosper, a company shouldnât be closed minded about the many forms of positive experiences they can provide to their clients.
But, you are free to still disagree with me, the OP, with GoWâs developers and developers of all the other games/companies⌠Iâm just trying to provide another perspective, itâs up to the reader(s) how they evaluate it.
My 2 cents:
i dont really mind if a pm system is implemented or not, i think its not really needed.
but id like an option to be present in 2 channels in same time displayed in one chat window(with the secondary channel having different color text)
that could work like a pm providing your friend knows your secret channel , and then you will be still protected from unfriendly pms just by the fact ppl wont know your channel unless you tell them