Hello folks. I haven’t been posting on the official GoW boards much, but I’ve been very active in my guild, playing and talking GoW every day, for quite a few hours each day.
And I have some thoughts about doomskulls.
Overall? I like them. +5 skull damage is cool, and really gives attack damage teams a boost. I also like the explosion of doomskulls - turns attacks into small mana-building events. Neat.
BUT - I feel like doomskulls have had the unintentional consequence of making “exploders” (troops that explode some amount of gems) far too strong. Exploders generate quite a bit of mana, and deal a modest amount of skull damage - generally 3-7 - to the top troop. With the addition of doomskulls, consistent exploders like Gorgotha, Ragnagord, and others now generate huge mana AND deal huge damage in the 20-30+ range, because exploding doomskulls is so huge. And when you explode a doomskull - it also explodes, pushing the cascade of your explosion even further!
So here is my suggestion - when a doomskull is exploded treat it like a regular skull. Only give the doomskull bonuses (+5 damage, explode nearby gems) if the doomskull is matched for an attack.
That keeps all the cool doomskull buffs in place for attack damage teams, but removes the extra madness of doomskulls combined with exploders. It also seems easy to explain.