A New Mythic Approaches - Famine

I agree with this.

Some of the worse “gatcha” implementations do this. Final Fantasy Record Keeper is one, but in most cases it only seems to be in P2W games.

Eg (numbers are arbitrary, but gives the general idea. They do give you this information in detail)
Rare gatcha will give you: (Pay currency option)
1* 55%
2* 25%
3* 15%
4* 4.5%
5* 0.5%

Common gatcha will give you: (free option, but limited to x number of uses per day)
1* 75%
2* 15%
3* 5%
4* 0.95%
5* 0.05%

Probably one of the good reason I ignore mobile. :-o

Even MPQ lists the drop rates, nuff said?

Based on the number of cited counterexamples, I would say yes, enough has been said.

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So you say GoW should follow the Battle Nations route?

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Gee. And I have https://www.amazon.com/Thinking-Z-Nigel-Warburton/dp/0415433711 here on my shelf, and read it too. :slight_smile: Twice. >:-> Can we just play the whole Tom Sawyer cycle in head and skip to the next phase, please?

Steering back to the sub-thread about disclosing drop rates. Just because S claims that a lot of mobile crapware that is aimed at kids with easy access to daddy’s credit card games does not have it, do YOU think this game should follow that tactic instead of the mote honest and player-friendly alternative?

I find the current mythic drop rate to be fine. It finally gives people in the late game something to look forward to in a drop. I know that I have so many legends right now that it means nothing when I get one. I look more forward to epic traitstones than legendary cards. At least with mythics now getting one of them is always a really exciting drop.

The mythics aren’t associated to any kingdom, so they don’t have a necessity to obtain. They also aren’t particularly viable due to opposition like mana burn and mana drain. They are just fun cards thrown in the game as a “treasure” card that aren’t necessary to own.

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Would the drop rate be double the rate overall if two mythics are in the chests or still the same? Assuming each has an equal chance to drop or is it the same roll for both and then a 50% chance when that roll hit a mythic.

This part makes me sad, and I don’t think it was meant to be this way…

The mythics are great on offense. On defense, too many tools against them. Running @Sirrian , i mean Luther, with War is great. Definitely not a combo i would set as a defense team.

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@Tacet I believe if you sort under Kingdoms in the Troop list, you’ll find the city, Apocalypse. Then if you don’t already have them on that account, view all troops, and viola - both current Mythics show up.

Though Apocalypse is yet to appear in game, as a city/kingdom you can visit, they do all appear to be aligned with it… whatever it is.

Moreover, if you go to all kingdoms and view all troops then enable those you don’t have, you’ll see the upcoming Inubis troops are in the files, though we can’t get to those yet either.

Cheers,

Not what he meant, and you yourself mentioned it too.

Neither Apocalypse nor Primal exist on the map currently. As such, getting any troop from either have no bearing on being able to raise any kingdom power. So if you have the troops, great you can run them. If you don’t, they have no consequence on Tribute Rewards, Frequency, or stats from Kingdom bonuses since as of now, there’s no kingdom power tied to them.

Who knows if that may change in the future.

Sure, I appreciate the point.

The observation he makes regarding ‘don’t have a necessity to obtain’ based on current Kingdom / Tribute and ‘viability’ are all debatable points though.

I would guess that should dev’s reveal the Apocalypse or Primal area / kingdoms… in the future, those with the cards prior would realize they are somewhat ahead of the curve perhaps.

For me, I land at it’s preferred to get the tools in your tool belt should you need them, rather than finding out you want them more later, and still not have them as something may change in the future… be it mana burn counters, faster charging, or kingdom’s being added which the Mythics contribute to, etc.

So is it a necessity, meh… it’s a game. What is really necessary? Necessity is relative. It’s a collection of tools which you either have or do not when you need them as the time arises when putting time into this recreational space.

Well since the first primal came out little more than a year ago i wouldn’t get your hopes up too soon,atleast for primals that is :relaxed:

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You need at least 8 Troops for a full Kingdom.

In that respect, Primal needs the Purple Imp + 2 others and Apocalypse needs Plague (supposed to be Pestilence) and Death + 4 others.

EDIT: 8 Troops is the minimum for a 5* Kingdom, if that isn’t a concern then all bets are off.

Also, I don’t see Primal or Apocalypse as Kingdoms, they work as standalone Troops.

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You vets of the game will no more than I. PS4 initially and then Steam after, I have several months but just under a year at this game. So perhaps you are right, perhaps Primal and Apocalypse will never see the game board.

For me, it seems like the game keeps evolving anyway. Perhaps they’ve made a statement that such kingdoms won’t hit the board, but it would be news to me.

From my limited perspective, It seems like improvements come at a decent pace (well on steam, not so much console). Mechanics change as new elements are added (thinking of the old list of objectives which gave out immediate rewards in v7 or so, which that system was still in place when I started).

In my admitted limited experience, some old mechanics phase out, Kingdoms get added as do new troops, ascension was introduced, treasure hunt reworked, PVP was overhauled… most recently, Mythics as a card type added. I won’t hold my breath for Apocalypse or any other to be added… but, changes happen. I’d still rather have the tools, than not have them.

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I’m not disagreeing with you. I’d rather have them than not.

My point was just referring to your comment to @Tacet. He was just mentioning that those troops don’t have any secondary effect on the game right now other than something you can use for your deck. They’re not pulling a Crimson Bat whose levels and traits get added to Ghulvania’s power score.

Again, that’s right now and yes things can most certainly change. Case in point, how kingdoms are leveled changed across all platforms (PC/Mobile/Console) a few months ago (well, Console anyway, the others were done a bit before then). But if you had maxed out everything on Console as much as you could, it made that final push to maximizing all kingdoms faster and cheaper. So things can change in the future and yes if you have the tools, it will make it that much easier on you then.

I’m in favor of more information over less, but they can’t break a promise they haven’t made. Revealing the drop rates would just provide the opportunity for people to claim that it’s not consistent with their experience, and thus the devs must be lying to them for some nefarious reason. Unless and until they implement something to ensure that RNG actually produces the expected results, on an individual player basis, there will be wild outliers, exceptionally lucky or unlucky people. RNG cannot be trusted for small sample sizes, particularly when you’re selecting variables.

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I’m sure some would complain just as we still have people shoutnig the cheating AI. But if the stated drop rates are the ones the program actually uses we can ignore those.

Posting the drop rates is not for the verification after the fact – it is to drive the decision to buy/use chest or not. The people who look at the rate and decide to use their resources some other way would be served.

The RNG is okay to be random.