I’m level 350+, I’ve been playing the Arena daily for forever, and I actually always pick the Dryad when I get the chance (out of personal preferences, because she’s good, not god-tier). My Dryad is still just Epic, and I have a long way to go to ascend her to Legendary, let alone Mythic. How in the hell are those level 100 players going to have their basic Rare Dryad even begin to compete with Emperina, Celestasia (if they’re lucky and get her in an early chest), or any of the many bigger and better troops available for non-rigged PVP teams? They’re also obviously not going to have all the juicy stat boots from Level 10 Kingdoms, or be anywhere near that yet (I’m still working on this myself, though I’m finally getting close), or have Traits on most troops…
You seem to be forgetting what PVP is actually like for the average low level player (who isn’t in Match Masters or similar). Stats come first and picking a squishy Rare support like the Dryad early on would be madness, even if her spell were “OP”. If you’re level 100-ish, your best bet to even have a shot at some PVP is to pick Legendaries, more Legendaries and a select few of the more powerful Epics. You don’t have the luxury to pick a once-garbage-tier troop like the Glade Warden and turn it into a 40/40/40 killing machine.
If any troop below the Epic rarity becomes popular in PVP, it’s typically for people at much higher levels than that. At which point you yourself claim even the “OP” Dryad would be discarded (which is pretty clear to me as well). So it shouldn’t have any impact on PVP.
Also, for the Arena, I’d like to add that the Arena meta will undoubtedly change a lot in 1.0.9, if only for the huge buffs to Heroes, which will have a million times bigger impact than any one troop could ever have. Other troops will also get changed, like the Frost Giant (that we know of yet, from a couple of tiny teasers). It’s way too early to estimate how good any one troop will be in this changed meta. We’ll just have to see it in context. My guess is that it’ll probably be more than fine, though (I think we’ll get roughly back to the pre-1.0.8 equilibrium, where your team is worth 50% hero + 50% the other 3 slots combined).
I also agree to disagree on that, obviously. You’re reacting as though Barrier would be worth a spell all on its own. 8 mana “Give Barrier to an Ally”… This is the equivalent of ONE proc of Agile. Any skull (including a 1-skull proc from an Explosion) or any damage spell (including a cheap split/spread damage ability like the Giant Spider’s or Hobgolin’s) will remove it. It’s not like this was “this troop can’t die, period”.
Getting this ability from a support troop, like the three examples in the preview screenshot, makes perfect sense. It will be a good bonus that will make them more viable (or in the Priestess’ case, maybe viable at all - she’s currently trash-tier even in the Arena). The Dryad is about as good as tenth of an Emperina or a Yasmine’s Chalice at the moment; adding 2 HP and one temporary shield to her spell won’t suddenly make her “OP”, anywhere. Note that even Emperina is found in approximately 0.0001% of all current PVP teams, by the way, despite being worth 10 Dryads…
However, if we’re super wrong and the Dryad truly does become an even greater plague than the goblin and true shot teams… lol I have no shade of doubt that there will be no shortage of calls for her to be nerfed at the stake then.
Could we please wait? =)