It’s an interesting theory, and I believe there is a time and a place for power creep and large sweeping buffs (you’ll see some in 109), BUT I do believe that an occasional nerf makes sense for a bunch of reasons:
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If a single object is performing too well, it makes a lot of sense to nerf that one thing… buffing 200 OTHER things is a huge amount of work for the same result, and will still leave most core players feeling a little cheated
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A refund system (Hearthstone has one… we’ll have on in 109 too) goes a long way to decreasing a player’s risk about spending resources. You might feel a little cheated perhaps, but you can at least take your hard-earned resources and move them to something else
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Having a policy of locking-in imbalances isn’t good for the long-term health of a game. If we committed to leave Trueshot and Agile exactly as they are, for example, I believe it would be very disheartening for players to know that some gameplay, which has proved to not be so fun, was locked in place.
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Finally… the ability to move balance around is a luxury afforded to us by current technology. Live service gameplay SHOULD take advantage of the fact that it can have new abilities introduced, along with a fluid meta that changes over time. As a gamer, that’s something I quite enjoy about Gems of War, League of Legends, Hearthstone, etc… the constant re-evaulation of teams & strategies.