Let me first say this is NOT an attack on devs (none of my threads ever are) but a clear and honest observation which i will thoroughly explain.
I have had a small private messaging session with Sirrian to little avail, both because our concerns seem to be different but also because the devs clearly made their choice.
Perhaps the following could make them see where theres error.
When i made threads about certain overpowered/overloaded troops it was in that specific zeitgeist on console that obviously wasnt the same as the pc-experience which probably created some conflict and misunderstanding. Right now i was even pro BD … heck even pro Korvash in the new socalled meta that absolutely requires you to cheese to compete.
Now were a bit further in again (on pc state metadata) due to the new events patch and this is exactly where my critcism lies. I understand its mechanic (its underlying mechanic that is) but it is onrails of the very same developers choice i would elaborate as being '‘upward balancing’ (and have explained till it became tiresome so ill skip that for a change).
The thing with the event buff system is that it buffs otherwise perhaps inferior cards, decks or in some cases already optimal or even overloaded setups with the illusion of being something that creates more deckbuilding in place of sticking with what is familiar. In reality its nothing but a ‘the wiz of OZ’ calls out the color is green/red/gold’ for a dev forced metagame. The very thing i have also thoroughly explained prior is very hazardous to a healthy metagame turning the game even more away from strategy. Afterall it takes no thought process at all to just pluck out cards you know are already overloaded and now get another bonus to just dominate. If this mechanic EXCLUSIVELY worked for defense it would still be hazardous as defenses are by definition gimmick/cheese oriented (while the reward isnt even worth it but that aside).
So to be frank, the whole event buff system is a bit of a bag of plastic jewelry. It looks good untill you look close.
I personally still hope devs will completely revamp the defense system itself or perhaps even remove it (and no live pvp would never work, not technically as youd need as much servers as a mmo and definately not gameplaywise as youd have nothing but people leaving against cheeseteams and then devs need to install measures punishing people who dont want to play against cheeseteams in the process yadda yadda yadda) Bypass toxicity alltogether, create more stuff like the event systems actually rewarding troop farm (currently the mech farming with some proper rewards) and do away with the illusion of pvp that really has little to no place in a RNG based roflstomp slotmachine arena.
Yes i minded my wording this time and expect little to no flaming to go on in this thread because of it.