Can someone please predict when it will become available?
According to SoulForge Troops there are 38 troops left in the current cycle. It has not appeared yet so it will be coming up some time in the next 10 weeks. No one can narrow it down more than that since it pulls randomly from the pool of troops remaining in the cycle.
To piggy-back off @Redi1 a bit: since there are 38 mythics left and 4 show up a week, itâs relatively easy to figure out the percent chance of getting what you want, at least:
Next week, 4/38 = 2/19 = ~11%
Then: 4/34 = 2/17 = ~12%
EtcâŚhits 100% when the fraction is 4/4, obviously (10 weeks)
You can run a similar calculation to figure out the odds of it not showing up, like what people do to figure out the odds for failing to get a mythic with a certain number of keys, but. Either works out to basically the same (reversed) answer.
Sometime in the next 11 weeks as there are 44 mythics left in the current cycle.
Thank You.
They really need to add 8 mythics in the soulforge instead of 4 every week. With a new mythic every month, along with the ones from campaigns, the rotation takes too long and there are just too many nowadays.
I know this request has been suggested numerous times before, but please add this feature to the game to make it better.
@Kafka @Brambleđ
Not being funny but was just wondering what made you reply to a thread that has been dead for at least 4 years?
Alternatively: 4 random Mythics per week, plus the (normal) Mythics associated with the current weekly Kingdom? e.g. Ubastet and Umaneth appearing during a Pridelands week like currently.
If the devs were pressed, Iâd bet theyâd suggest that the answer to âcurrent kingdom of the weekâ mythics is the use of Event Keys in substantial quantities.
Wait, that is actually ⌠a good design reason. Sure, on paper Event Keys have âonlyâ a +10% drop rate for Mythics compared to Gem Chests, BUT when you are pursuing a specific Mythic Troop, Event Keys have the further advantage of a much smaller drop pool to pick from, making that troop about 10x more likely compared to other Chest types (which pick from the global drop table).
Say whatever you want about the baseline (i.e. Glory chest) Mythic drop rate being 0.01%, but the above argument also works for Legendary troops too â thereâs a weekly rotation of them in the Soulforge too, but if you are seeking a specific Legendary your best chance is still Event Chests owing to their limited drop table.
The Soulforge crafting lists having become quite large is definitely something on our minds as well. We are considering adding more Troops each week to the Soulforge, however, despite it seeming like a simple change, because itâs in some of the older code in the game, we need to block out a chunk of time to really look at it and test it properly before a change can be released as there is an increased risk for bugs when changing older code.
I currently donât have an ETA for this, but itâs definitely on our minds as well.
And yeah I donât think weâd offer the current Mythic Troops of the weekly kingdom because thatâs the purpose of the event keys. It would more likely be random ones in the soulforge, but more of them than are currently available each week.
I know that we, as players, do not understand the issues that you guys might face when adding 4 more mythics to the soulforge rotation so that we could get 8 random mythics a week. Itâs just that right now, we have 120 mythic troops that rotate through the soulforge (I removed craftable troops and sacred treasure to clarify the actual drop pool).
Itâs just that as the game becomes larger and more complex, features like the mythic soulforge rotation can get forgotten. The soulforge allows players to catch up if they want to by paying a higher price for things that they missed out on. We just want less time to wait to be able to catch up on missing mythics. We have been asking for this request for years and it would be in your best interest to try and find a way to help us.
You could instead just refresh the 4 mythic troops more often, like twice a week, or each day. I imagine that wouldnât even require any coding, just a change to scheduling.
Wasnât the official purpose of event keys to pull any event kingdom troop, with the mythic troop just being an irrelevant goodie on top? I distinctly remember a few situations where mythic troops secretly went missing from the drop table, with refunds of any kind getting rejected because players still got an event kingdom troop for each key, never mind that it couldnât be the mythic one.
In any case, itâs two entirely different scenarios. Event keys get you something random from the kingdom, for each key. Soulforge gets you a single something non-random you have been saving months for. Even if the Soulforge were to contain event kingdom legendaries/mythics, event keys would still get used, because the constraining factor is diamonds. It would just make the game a bit less frustrating, by making the mythic you have been saving for show up one extra time for crafting each year. Is that really too much to ask for?
âTest it properlyâ
We must remember that the game is not sympathetic to those who fall behind. This mechanism is just one of the factors feeding FOMO. Pushing playersâ mythic hunting down the line might encourage some to try their luck with an eye-watering punt on a âGrowthâ or âPath to Gloryâ pack. Perhaps thereâs evidence that players spend cash on gems to buy gold to take chances on an LT. Adding to that the fact that farther away goals are better from a retention aspect.
In terms of monthly mythics, getting the troop with the various keys felt relatively stacked in the playersâ favour, but it would be interesting to learn how FOMO-driven gem purchases spike at the end of the week for better troops, or Indeed any mythic for those who are completionists, a behaviour which may also be a result of the eternal wait to see the troop in the forge.
Legendaries are worse. Itâs a waste of resources to craft them unless you own every mythic, but the pool is becoming so deep that event keys wonât guarantee a pull, but maybe thatâs for another thread.
My point is that improvements on the playersâ wellbeing has to be balanced against potential losses on IP2/505âs side, and I donât think they like losses.
In the grand scheme of things, event keys still pull all of a kingdom legendaries fairly easily nowadays. (A few hundred). Considering how bad it used to be, this is one of the things theyâve done right in the gameâs lifespan.
Now if it was only based on gem keys (or glory keys), pull rates would be disastrous.
I have to doubt that. If that was true, the player base would be much bigger than it currently is as all of the ânew playersâ in the last few years would have stuck around and chased those farther away goals of joining up with up-to-date players.
To me, using a new player perspective, Gems of War comes across as too much of a time sink, too many things going on, and too much of a mountain to climb to get to where its needed to comfortably do all of these guild events, while still budgeting time to do Delves and every other little thing the game optionally demands, and then and only then having any personal time to do what they want.
Then youâll have some people say you donât have to do everything in the game and play what you want, which ideally yes, theyâd play what they want and have fun, but progress-wise would set them back by a lot.
It starts off fun, to do some storylines, using some random troops, hoping to pick up a troop thatâll help them progress forward or make for a fun team build⌠but then when a new player realizes how much theyâre behind byâŚ
Perhaps itâs down to personal perception, but my experience was always that Event Keys are relatively hard to come by compared to other keys, and I more often failed to get the new legendary with them. Then, later, Iâd snag one with those other keys instead.
⌠is the point where 505 hope they start spending to close the gap. Weâd need the numbers to determine how that plays out.