I'm sorry for the Death Mark fans, but in a game about Team building, troop interaction; in a game with power like enchant and barrier; in a game with many Troops with the sole purpose is to increase stats of other troops; in a game with powers to increase life and armor… any ability that instantly kills, on a whim, is just counter-productive for the health of that game.
Just imagine this dialogue:
- I can buff my attack.
- Yeah? I can kill you.
- I can set you on fire!
- I can just kill you.
- I can deal a lot of damage to you.
- Nice. But i can kill you.
- I can slow you down.
- Interesting. But see, i can just kill you.
- I can reduce your stats to oblivion!
- That's annoying. I guess i'll just kill you.
It was a bad idea then, it still is. Death Mark, Devour, Assassination? Bad idea. From the start.
But it had little impact because it was mostly on poor troops, or with low chances of happening (25%) or cost too much (Great Maw). But with cards that can Death Mark the entire team, Devour with high chance, low cost and repetitivly, and just kill on skulls? Now we see how bad an idea it was, and how silly the meta became.
I would adjust like this:
1- No multiple DM. Just 1 troop at a time.
2- No out of control devours. Only single cast (maw) or troop specific (like Goblin Muncher).
3- No assassination on skulls.
Hey, i can dream. I like strategy, and, call me crazy, but i like a good fight over a quick kill-all under 5 turns games.
I loved last week's battles of Armor-Buffed troops where it was a long battle of attrition. Divines vs Divines! was more fun to me then just bringing my dogs to eat-them all...