I think, I suggested this one before, but it feels more pressing with every month.
First came the Goblins. Then came the Orbweaver with its Life and Death. Then came the Elementalist. Then came the Books. Who knows, what is next to turn things even worse.
Guild War might be the most extreme example of how something, that started as a match 3 game, turned into an optimisation pattern, where the only deciding factor on win and loss is the board situation before the first turn.
We have thousand troops and thousand weapons. We have maybe ten reasonable setups for each colour.
It’s awful.
I’m sick of fights, that I just barely won or lost while one side is still in full numbers and health.
I’m sick of a gameplay, where we can almost remove the board in the middle from the equation and just let the troops battle it out without those childish gems.
It used to be better.
Then we got more content.
Assign each side four random troops of the colour of the day. If you insist, that it has to be fair, pick them from preset rarities, like in the Arena.
I know, Guild Wars is the stepchild mode, that is only carried along because it was there for so long. No money options, few to spend gems. So why would development care (outside the usual observation, that they don’t care about things in the first place).
So, no, I don’t have any hope, that it will get better, with the last adjustment (I think, that was the bonus of 500 per defense troop) being many years ago.
And I know, that development will not get to know about this either, just as they are kept safe and protected from any other kind of player feedback.
But I won’t shut up about it.