To start things off the improvements to Tresure Hunt are very welcome to me but I have noticed an issue with the “tier” rewards that feel a little “unbalanced”… Too me anyhow.
First is that the rewards to higher chests don’t appair to have there rewards Scale to what went into them, for example, I brown chest can contain 2 glory (amongst other things), that’s fine, a green chest can contain 6 glory, that’s great cause you need 3 brown chests to make a green chest, but the red chest can only contain (for its glory prize) 15 glory, this means that you would actually get more glory from sitting on Green chests then matching them as 3x6=18, I feel that the reward for higher end chests (pertaining to the rewards from lower chests, not new rewards for a new tier) should scale by the rewards from the chest a tier below it times 3. The idea here is that if you match up to a higher tier you’re probably looking for the higher prize so I think it would be a better feeling of you don’t get that higher prize that the rewards you get aren’t lower then had you chose not to match them.
My other point is it would be nice as well if the developers can adjust the game to keep track of and increase the rewards of higher end chests the were matches to 4+ of a kinds, I dread having a cascade match 4/5 of a kind green/red chest cause the rewards to lose out from that are not worth the unused turn (4 match) or extra turn (5+ match) you get from them…, in my opinion any how.
Feel free to chime in, what to you think