Yes, it is an oversimplification of rewards but letâs take a step back. Full bonus for completing a faction is (again simplifying):
- 4 new kingdom troops (useful for power levels)
- 1 new pet (which can be pushed to 20 if you have enough pet food)
- Assorted ingots and gold, and maybe a bonus stat.
All in all, no one is reaching PL29 anytime soon, simply because thereâs no current way to do so. The only other PL requirements are at PL23 and PL26, which require 500 and 1500 renown each, both which would be accomplished by the time itâs possible.
In other words, renown is not the issue, but rather pets. The high pet requirements are at PL23 (Upgrade 3 kingdom pets to 20), PL25 (Collect 4 kingdom pets) and PL27 (Upgrade 4 kingdom pets to 20) and PL29 (Collect 5 kingdom pets).
But going even further back: what does PL give someone? Other than the stat boost at levels 5, 10, 20 and 30, itâll just give you more chance at tribute, which translates to more gold, souls, glory and gems. Sure, more gold could translate to more tasks and thus more writs/deeds/diamonds/legendary tasks which then translate to higher kingdom levels/more mythics. Glory might mean more troops/mythics. Gems are the only thing that would potentially be a game changer since they are versatile and can be used for pretty much anything. But other than buying deeds for higher kingdom levels, pets for higher power levels, or chests, these donât actually give someone a clear edge over anyone else.
TLDR: Even if finishing factions helps get a higher PL (through pets or renown), the higher PL it gives does not give any advantage or imbalance over another player other than getting more resources faster, which is essentially the f2p âpay to accelerateâ mentality.
As I mentioned, they would still have bragging rights. After all, they did succeed at something much more difficult which could only be replicated if someone else restarted their account or happened to still have their hoard at 100. There are numerous posts about the current WR for specific delves which anyone could try to beat without potions with daily sigils. Until they do, the WRs stand, etched forever (could be fun to have this in game so you know what to beat if that motivates you, but thatâs another story).
Besides, people who played before a specific nerf, buff or change benefited/suffered and now things are different. Itâs not like itâll be free. Before, players spent hours farming for resources or money to facilitate. Now, they would still need to use a ton of gems to get enough boosts to win.