Okay, we need to talk about how these one-day faction events are borderline abusive. I decided to spend the 3000 gems needed to buy enough sigils to get Fang Moor to 2500. I even budgeted hours (and hours) in a single business day to the task.
I get to level 500 for the pure faction run, and I fail. Repeatedly. At this point, I could walk away, but that means giving up the gems and time already spent, and having to do the entire thing over again in the future. So I succumb to the sunk costs and keep going. And going. And going. Between charm spells and infernal armor, many runs end early. (Those effects are laser-focused to ruin the day of attack-boosting, skull-driven teams. Which, of course, Fang Moor is, with no ability to restore life except that one potion. Ask me how happy I am to have the AI specifically tuned to stop faction teams.) When it’s not that, it’s RNG leading to unfavorable outcomes of spell casts (with 12 skulls on the board, creating 14, I can’t get a single match?).
By the time I finally win with a pure faction team, this is what I have spent:
This tells you only how many gems I used, and does not reveal the time I had to commit. Which was equally absurd thanks to trying to use a slow faction team on a five-battle path and retrying so often.
I am happy to drop gems on factions. Really, I am. But I am never doing this single-day event stuff again, until or unless it is changed so I do not have to start at level 20 each time. I don’t even feel happy about being finished. I just feel gross for how it completely ruined my day/evening/night.
Some of this post is me venting about the experience. But I am dead serious about how the current faction event setup (and map layouts, and team designs) seems to be preying on players and human psychology in a really, really disappointing way.