Well, the PC patch has adjusted a few troops, and totally ruined my monster team that ran Night Terror and Swamplash
So I thought I’d run through some of the troop balance changes, and discuss how they affect the meta.
-
Reaver : red gem removal has been quite strong in the meta, making Reaver a reasonable common troop. One additional damage is nice, but extra damage now relies on web synergy, which isn’t present in many troops yet.
-
Dark Maiden : spell image now makes no sense… (a poisoned claw heals the first troop?) - but her life gain is on a par with Mercy, though it only affects the first troop. Changing yellow gems to a “selected” color, like Finley’s skull transformation, is very flexible and powerful though. Sad that I just put the old Dark Maiden on a team the other day…
-
Night Terror : should lose the magic link ability, as he’s now red/brown, not red/purple. Significantly weaker now that he cannot affect the board, and cannot boost his damage. He DOES still just cost 8 mana though, which has always been his biggest strength.
-
Spider Queen : our first straight buff - she now applies the web status! Not a lot of synergy with her armor-killing spell, as generally the troops you are trying to destroy aren’t the ones with the spells you are worried about. A good counter to Knight Coronet, though.
-
Dokkalfar : a minor change. Dokkalfar is a very tricky troop to use, since he summons a summoner. And his damage is so minor as to be essentially useless. I would still love to see him really come into his own, somehow.
-
Spider Swarm : a MAJOR buff here is also an indirect buff to the Giant Spider, and Dokkalfar. No more 50% poison chance makes the spider swarm a reliable debuff troop.