One thing impossible to not notice is that we have Bosses in the event of Raid Boss (which by the way already needs a reworked with a new Boss, Zull-Goth is already tired of fighting) and in the Dungeons, however, we only see Torres in the event of Invasion .
This causes us to accumulate dozens of troops that become useless with time. Every Invasion week we are forced to buy the troop of the event to have some advantage with the class, but once that event ends, that troop is just worthy of being forgotten.
What do we gain by that? NOTHING. On the contrary, we spend gems to acquire the troops and we spend resources to apply level and traits. For the next week to forget before so many better ones.
The troops with extended damage against Boss are useful in the event (where we have to use only troops of the defined kingdom), but in Dungeons, although there are Bosses also, the freedom to choose any troop makes us forget that those with extended damage against Bosses exist.
That being said, it would be interesting if we had other events in which Bosses and Towers appeared and we could choose troops freely. This allowed us to use these troops that are currently for single use before being forever forgotten in the collection.
Maybe Bosses and Towers could invade fights in Arena, PvP and / or Explore as Battlecrashers. Or even better if there was a daily minigame like the Dungeons, where only these troops could be used (without restriction of classes or kingdoms).
Lord MeghatroN - Gems of War’s player since 2014.
Leader of the Raptors Brasil guild (Brazilian Gems of War Community).