We’ve got some big news for you today.
After a mini-update goes out on consoles this week, mostly addressing some bug fixes, we’re going to be switching development on PS4/Xbox from Pipeworks across to our internal team at Infinity Plus Two.
The Pipeworks guys have done an amazing job, to take our little Mobile/PC game, and turn it into a successful console title. Console development has a unique set of challenges they’ve totally aced, which has made the handover very smooth. On our side, we’ve grown the team at Infinity Plus Two a little, with some experienced console developers of our own to make sure there is no interruption to your gameplay whatsoever.
So, why the switch? Well, it’s pretty simple really…
Ever since we seriously looked at creating a console version, it’s been our mutual goal to bring the PS4 and Xbox up to date with Mobile/PC. Given that we had a year’s head start, Pipeworks did a fantastic job at almost catching us up, but having everything under one roof will just make sync’ing up the last things that little bit easier.
Also, you know, the Pipeworks guys have a ton of other games they want to make too!
What does all this mean for you, the player?
Our goal is now to make sure that we get all versions of the game in sync as quickly as possible.
That’s not going to happen overnight, but we have a solid plan in place. Our first task is to get you all the FEATURES on console that you’re missing, and the second task is to get you all the TROOPS & KINGDOMS you’re missing!
We’ll also start getting all console news into our Social Media channels immediately so you’ll start seeing “This event applies to Console versions only” and you won’t have to just see the Mobile/PC news any more!
When? When? When?
Timing-wise, we plan to roll out the next update in early September, which includes the new PvP system along with Explore mode and pretty much all the features in the current Mobile/PC version (plus a few neat little surprises). That will put you only a single update behind, and we should have it all in sync with the Guild update by mid-to-late October. Troops are a little trickier, because we want to give you the opportunity to get them all, so we’re going to start speeding up the introduction of troops and kingdoms with the early September update, and should have that all in-sync by mid-December.
So, once again, our thanks go out to the awesome team at Pipeworks for carrying us this far, along with the fantastic support from you guys who play our game every day!
We’ll see you all in Krystara!