PC, Steam client
4.3.5 (this issue existed before)
Arena mode - sometimes when you kill an enemy Hero, one troop below will also instantly die, even if there was no skull cascade or another skull match. I suspect that the explosive skull (+5 damage) may transfer from a dead or killed troop to the 2nd or damaged target, but I think that’s not supposed to happen.
Same goes for the 3rd and the 4th target.
I need confirmation from other players that play the Arena mode.
I suspect that there is some issue with it.
How to replicate this bug?
Play the game, preferably with the Dawnbringer.
Use the skull, along with one or more explosive skull to kill the enemy Hero.
Watch if the 2nd troop is also affected or killed.
(if the excess damage is transferred from the 1st to the 2nd slot, etc.)
The small delay before a troop dying/exploding is part of the fix for the ghost troop issue, and was strongly linked to Doomskulls – I’d be interested to try pin this particular one down, though.
I have noticed a couple of similar cases myself, recently, with two troops dying from the same cascade of skull matches – but usually involving a whole board of Doomskulls (in PvP, etc.), so it has been hard to tell what was really happening without slowing it down or recording it.