I honestly liked using the Crude Club. Just play whack-a-mole with the first dummy opponent as soon as the red mana fills up. Then move on to the next one. My allies were decent at the time. Most oftentimes they are. I have noticed with the previous update how the game allows each team to have the same race, mana color, or kingdom troop. Doesn’t make sense to do that if traits, hero classes, and kingdom bonuses are not involved in Arena. These troops should just be randomly generated, but they are not anymore. The player is stuck with his/ her three choices for allies. The computer player assembles a team from another random hero which itself is debatable since I’ve fought the same hero two or three times when progressing the Arena ladder. One would think that the player pool for Arena should be more widespread compare to PvP. Should be many different heroes for the computer to choose from. For some reason, that’s not so.
Anyway, the synergy is not there for show. There must be some bonus allowed with it just like it use to be when traits were allowed to work in Arena. Haven’t you noticed the mana surges favor the computer player moreso than before? Meanwhile, you barely get any until you wipe out half their team. Very predictable. Like the difficulty level alone isn’t enough to make it challenging. In fact, the difficulty level is ridiculously lopsided even for new players who can not really win at Warlord IV to get the most rewards. Why even allow such a thing if its impossible to achieve by design? It would be okay if your hero and your allies had a monster bonus one level below the computer’s. Meaning, your team would get Warlord III while the enemy team gets Warlord IV when playing at Warlord IV. I think adding that would make a nice bandaid for the game mode until the devs fixed that up.
For now, being able to choose a different weapon while going up the ladder is an improvement. I hope that’s not a bug. Please leave it alone! Ignore the boy scouts around here. lol