i really liked the old task system, where we could get glory,gem keys, glory keys and souls as rewards. if i finish the new tasks i just have the feeling that i wasted my time for only some gems…
eg. task to win 20 matches with troops from kingdom x: I’m forced to use a most likely unleveled, untraited and inefficient team and the only fast way is to farm boring challenges. in the same time i could just play 20 pvp matches with my main team and would get 60 glory, 20 trophies and enough gold to finish a guild task on my own where not only i, but 29 other people would get 10 gems/12 glory keys.
if the devs really wanna stick to the long daily/weekly task they should give us better rewards and stuff we really need, so that we don’t have the feeling that we wasted our time.
win 50 invasions - random arcane stone
kill 20 enemies with your heroes weapon- 150 glory
win 30 matches with troops from kingdom x - 1 arcane stone from that specific kingdom (e.g kethar: arcane spirit)
15 wins with red troops - 10 minor red stones
15 wins with an undead team - 400 souls
with such rewards i would finish all tasks every day and tasks would be fun again. but using an inefficient team that i would have to level/trait first for 5/10 gems? no, thanks…