My idea for improvement is simple.
Add few daily tasks which will reward players with some additional gold, souls or even trophies for simple fact that they want to actually play each day. Not just log in for daily login reward. I guess that Monday is the only rush day because of the PvP rank reset when everyone wants to get on lvl1 asap.
Well, In a real live we are usually thinking about long term, mid term and short term goals. Transfer this to this game and you have:
Long term - have fun / be the best
Mid term - have fun / gather souls and max all troops and kingdoms
Short term - have fun / daily login rewards?
Of course this is not that simple and many players are playing daily but wouldn’t be great to motivate more of us to play daily? There are a lot of people who like achievements (including myself) and daily task could be the short term kind of achievements.
There could be two basic groups: guild tasks and personal tasks
Guild tasks could reward trophies and tasks can be placed in the same menu as current tasks. The only difference would be that guild members will contribute for example with invasions. Lets say that the task “conqer” will reward guild with 20-50 trophies if guild members win 100 invasions that day. Reset together with daily bonuses.
Personal tasks could be more about playing minigames or winning some invasions in a row. For example:
- win 5 invasions in a row without quiting the game to get reward (gems, gold or keys)
- complete arena within one day for additional reward
- finish complete set of minigames (arena + treasure hunt) to get reward
What do you think guys?
P.S. It was probably mentioned on the forum but we really need a way how to use our keys in bundles.