I know many may not agree with this suggestion, but I believe that with the arrival of new Guild Guardians and with them, 12 weekly tasks, only 30 guild members would have to suffer a lot to meet the gold demand needed to complete all tasks and still get some Legendary Task, be it the competitive or casual guild.
I have suggested, like other veteran players, that the Devs implement a donation control system where the leader would set an “order of importance” in the Weekly Tasks and members would make their donations in that order.
That would solve part of the problem, which would be the waste of gold by donating at random, but not the bigger problem, which is the difficulty for a guild to collect a large amount of gold weekly to complete all 12 Weekly Tasks and perhaps some Legendary Tasks.
Some may say that it would be more difficult to run a guild with more members, but honestly, I think it’s all a matter of adaptation. The game is changing and we have to adapt to those changes.
I would suggest that the maximum member capacity in a guild be increased by 50%, ie from 30 to 45 members.
This readjustment would definitely bring many benefits to guilds. First, we would have 50% more members helping with donations. Perhaps the value of the weekly seals collection needed to be increased from 40 to 50k, but the guild would still be able to complete it.
Not only in terms of donation benefit, more guild members would also help more easily get weekly rewards for Raid Boss, Invasion and Tower of Doom events (as long as there was no absurd readjustment to the requirements). More guild members would still mean stronger active guilds and fewer dead guilds polluting the guild wars.
After 5 years, what we see most are countless tasks, making the game a challenge for hardcore gamers. Why not increase the number of guild members to help us overcome these challenges more easily?
Lord MeghatroN - Gems of War’s player since 2014.
Leader of the Raptors Brasil guild (Brazilian Gems of War Community).