The game mode is broken and I’m sorry players expecting to win with a behind the 8 ball selection.
I’ve seen players complaining of losing, using 2 Taks, Wand and Stella.
How will you deal with snap freeze on all colours, only your Elementalist is immune at the start?
So all it takes is either their leprechaun to give an extra turn or your first move gives a skyfall extra turn, and they cast their wand before you. If they cast their wand before you can go, nearly all the time it’s a high chance of a loss. You could have a 4 match blue at the start and still lose as frozen on your Tak.
People put Wand first but why not put it second, so you can use deluge to lessen the chances of all being killed by Stellarix.
It’s nothing to do with the troops. You are gambling you fill your wand and cast it, and you retain the turn.
It’s luck you get an extra turn at the start and luck you aren’t frozen on all colours if you use Stellarix.
To negate luck - change your team to for example Daughter of Ice.Wand, Zuul and maybe say Inari.
You can’t be frozen on blue or red or green or brown at the start.
You won’t because it’s slow, but it’s less likely to give the ai the turn on the opening board.
If players on defence removed one Tak, there would be even more chance of losing if it was for say Daughter of Ice.
It’s basic but if you want nerfs go ahead. I don’t care anymore about game content, but I’m sure players wanting to complete high level content would benefit by not nerfing reasonable troops. I dunno, there’s about 30-50 decent troops and weapons in the game, why reduce them further.