Another troop that deals double damage to green mana targets? I thought we already had dark song for that.
This one is also Stealthy (can’t be hit by Manticore’s stun/drain) and Fast (can fire quickly) and halves Attack (which Manticore gains via its spell).
Pretty clear what this troop is intended to offset.
Oh! Oh! Is it Manticore?
Is it Dokkalfar?
Don’t keep us in suspense.
I’m afraid…
my feels, you have damaged them quite efficiently
I was not hating, i was congratulating.
That’s not for you. Some people here don’t wanna see you succeed and that’s for them. They want you stop caring about Dokkalfar. So you gotta make a buffer Dokkalfar.
Oh no can we not…
Also I could have sworn there was a Red/Purple Epic coming. Guess not.
Don’t worry I realize this isn’t the place for memes you toads. I’ll clean mine up, but for my fans never give up hope. They can’t kill the dream.
Though it may seem counter-intuitive at first, it’s actually better to release an ultra rare instead of epic for an arcane color that is already heavily needed (such as Blood or Dark).
The reason is that introducing a new high cost troop with the most needed arcane color will just worsen the problem for people who are short on glory, or for people who will join the game in the future. It’s bad enough that you have to add another troop to the already most needed stone in the game, so why raise the requirement by 12 when you can raise it by just 3?
For example, let’s assume you have 1200 glory to spend. If the new troop is an ultra rare, you can get all the stones it needs, plus one extra for older troops. If it’s an epic, you can only get half the stones it needs, meaning you just got 6 arcanes further from traiting them all.
Going further, if you spend 2400, you can cover an epic’s needs exactly, but for an UR you have 5 extra stones. If you spend 4800, it’s 12 extra for the epic (beyond the troop’s needs), and 13 extra for the UR. Of course if you spend enough the cost-effectiveness changes direction eventually, but the vast majority of players cannot spend so much glory per troop, especially not when there are multiple troops released every week.
While that is all true…
Say you need 60 (hypothetical, I don’t). Epic is released, you need 72, you get it done for 14,400 - which is steep obviously. If its an Ultra, you need 63, and you get it done for 18,900?
Yes, the precise example you said would happen eventually. I know.
On the flip side, at least you get to max-ascend the Ultra in the process.
On a totally unrelated note, anyone else really want to see Maugrim Woods get a huge revamp done when those troops come out? Or at least, y’know, buff the hell out of Kerberos? Kraken makes it seem even worse than it already is.
Seriously! 27 to one enemy, 25% to devour. Or 25 to two enemies, 40% to devour one? For real? Plus making Blue gems.
Yeah Maugrim troops are completely ignored and need an overhaul.
Those numbers are extremely high, 99% of players won’t be able to spend that much in a week, not even close. On the other hand, for those people who can afford such, it is just about 30% increase in cost to cover all the stones you need. It is not a high price to pay, considering the amount of players whose arcane deficiency would get even higher with the epic option. That exactly was my point.
You’ve also got to account for the people who are ignoring the new troop’s traits and just trying to trait their favorite legendary, for which buying Epic packs is quite a bit more efficient.
Exactly this. 9 times out of 10, I’m getting stones from glory packs to trait a legendary/base mythic or to stock up stones to work on stars for a kingdom.
And you’ve also got to account for the people who will join the game a day after the event will end, they will not be able to enjoy the epic efficiency for traiting any legendary, but will still need more traitstones overall.
And even for those people who currently just want to trait their legendary, surely that’s not their end-game goal. Eventually they will want and need their 5+ star kingdoms and whatever beyond, a goalpost which will get farther away with every epic released, instead of getting closer (if ever so slowly) with every UR release.
I feel that the task of traiting a legendary or mythic has far more of an immediate impact than the long term maxing of kingdoms, considering the scarcity of resources for most players. If you’re at the point where you’re lamenting over the new releases as your only use for the traitstones, you’ve progressed beyond that scarcity almost entirely, so the extra glory cost wouldn’t matter nearly as much.