(!) Spoiler Alert (!) -- [Any Details Provided are Subject to Change] (Part 1)

He is easily dispatched by the current meta with his low life.

Id use him though. I find attacking teams more attractive than demobilising the enemy

High armour, low hp

They may both wear armor (just like a bunch of other troops), but the similarity ends with that. He looks nothing like paladin.

His armor and hp amount are clearly mentioned in Lyya’s data.

When you have full kingdom and guild task bonuses, nothing has low life.

Whoops. Didn’t realize that.

Also God save us

Suppose, two true damage casts required instead of 1

It would take 3 casts of my Bat (18 AOE), and that would kill most other troops anyway.

Also, as of now, it looks like this Mythic will require Arcane Blade and Storm Traitsones.

Ugh this mythic I’ll never obtain looks like he will be fun to use offensively :stuck_out_tongue:

And wait it uses yellow mana? Oh goodie can’t wait to be forced to use manticore against this team lol (I really dislike my manticore team)

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Rather than Manticore, a Mercy of your own is a much better counter for Mercy.

Another tip, if you’re looking for counters: Both Amira and Desdaemona will deal double (true) damage against him.

Playing against it won’t be an issue, so many ways to deal with it. Looks interesting from the offense point of view (I’d like to trade the RNG that gave me last mythic from guild chests for next week pretty please)

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Oh wow that looks OP. I’ll not even have to see, it is definitely OP.

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Might be changed before he get released, I hope not, but he looks damn good! :wink:

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WOW, this new mythic…DEATH IS DOOMED!

The formula for the Stones on Mythics is simple to decipher. So this one uses Yellows as it’s base?

Yes, it currently has Yellow as PrimaryColor.

So at least on paper, I’m much more pleased with this mythic than with the past few. He looks like he has a good ability, traits that synergize well with it, and a reasonable weak spot that makes him tactically vulnerable without being generically weak.

He’s a mythic.

That’s…totally what I said! cough

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According to my calculations, the most starting armor he can get is about 63.
[35 Base (Including Level) + 20 Kingdom (5 star all) + 8 Team Bonuses = 63]

So about 31 damage per cast. At a cost of around 24 Mana, Ultra Rare Bombots are still better.
[14 Base (Including Level/Ascension) + 20 Kingdom (5 star all) = 34]
For only 20 Mana instead. That’s without bonuses or being Mythic. Not to mention cutting the mana cost in half with the Mechanist class. (10 Mana = 68 damage? hell yes!)

Now granted this is not including traits for either side. Gard’s Avatar gains +2 more AoE damage per ally spell cast, so this could be very advantageous for the player. But that’s only IF you can fully trait him.

Bombots work, traits or not. (Even if they are like a firework, you shoot 'em off and they’re gone.)

So yeah, I think that if this Mythic’s ratio were to be scaled any lower, he’d lose a lot of potential use.

Not that I’m saying you wanted it to be scaled lower, I’m just stating some important points for those who agree that he might be OP to keep in mind. And to make sure the Dev’s don’t do something hasty before release.

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