The commentary is mine, and the source is the game’s servers that I pulled this data from. Same method Taran uses.
This list should be complete by the way; I did a diff of the language files, any changes to the game that I don’t explicitly mention don’t modify any language strings, meaning they’re likely not too big. Bug fixes, and what not.
Thanks for the info. Weekly Green-stone Event rework is interesting. Not sure about Stonesong Eyrie rebalance, as easy insta-kill could either help you win quickly or losing your key troops too fast. Seriously though, you really couldn’t make your text harder for mobile users to read…
Just a suggestion, would you please summerize them a bit more, only present actual change, and clearly separating raw data and commentaries. Thanks.
Well, that’s a unique way to have skull reduction… easy resummons.
What troop does this?
Deal {1} splash damage to an Enemy. If there is a Storm, deal double damage and remove the Storm. → Deal {1} splash damage to an Enemy. If there is a Storm, deal double damage.
Because currently, none of the original 4 faction troops does this splash. If that’s replacing the exploder troop (Harpy Mage), then who’s creating the storm to actually do any of this stuff?
In the name of this faction, I like the changes, but I do hope they revisit the storm clear idea in the future, preferably having it come with a stun and a curse… (anti-Umberwolf/Sunspear Hero class/Skadi). All this assuming Harpy Mage wasn’t purely deleted.
Tankbot-2000 is a respectable troop now. Big damage potential for 11 mana. I don’t think anyone will use it still, but if you had a way to buff its magic, watch out.
Cthyryzyx is a troop I like and never use. Could do with a better 1st trait, the stat increase number should be random, and could really use an explode random amount of gems (before the random board shuffle). Would make it more fun.
Naga Queen change is respectable (and becomes one less threat in delves for most people).
Royal Engineer is a good change
Wulfgarok is a great change
Still not a fan of Ice Troll… I guess if you can cast it twice or more, it starts to do work… but, its not a great play style. What’s the point of making the mix of color if your next few turns involves trying recast to Ice Troll again to have the consistency that the original Trolls had in one cast.
Stormeyrie commentary, see above.
Vash’Dagon needs a buff to its Boost Ratio. Don’t let it be as useless as Death and its Boost Ratio. Please. 3:1 boost ratio is a death sentence to any troop with scatter damage.
Really sorry about the readability on that post, I was trying to get it out quickly to get a jump on the patch notes. My commentary is in parenthesis though, that that was clear.
That’s the Stoneflight faction weapon.
If there are 11 each of Blue and Brown, you’re creating as many Gems as The Wild Queen or Stonehammer, which is pretty respectable.
Some of those troops are going to be really annoying to fight against.
25% chance to summon a replacement troop on a match-4 or better?
/envisions nightmares combined with bandit summoning spam
Wait a minute… on the new status screen, the death counter keeps track up to 60 deaths per side. Are the devs actually serious about this? Because, that’s looking like a potentially very real outcome at this point…
Also, I wonder how much longer until matches are simply teams of four units, each of which all have chances to insta-kill in their spells?