As always, we’ve been listening to your feedback since 3.1 rolled out.
And I wanted to share a few cool changes with you, as soon as we had them approved.
We hear you on this! Personally I was never a fan of the removal of this many Gems either, but matters of the economy are not simply decided by one person! As of next week, we’ll be adding some more Gems back into blue Guild Tasks to replace those keys we added (approximately 250 more Gems you can get each week). Just to be clear, we can’t put Gems back into Legendary Tasks, as allowing ungated numbers of Gems into the game like that harms the economy, especially with gold more freely available in 4x speed.
We spent quite a large part of yesterday examining the AI and Gem drops in the new client. It should be almost identical to the previous client (though it’s a separate codebase, not originally by us, so takes some time to work through). We’re going to continue looking at this but we’ll likely adjust some luck-settings for the AI over the next couple of days to try and lower the AI luck even further, and see if that helps.
DUNGEONS & DIAMONDS
Quite a few of you didn’t like the 25%/25%/50% chance of diamonds in Dungeons. We’re going to raise that to 100% for all battles, and reduce the number of diamonds earned by a corresponding amount, so your diamond acquisition should be purely deterministic!
We had actually always planned to do something cooler with these, by allowing you to target certain troops on certain weeks. That’s still in the pipeline, though I don’t have an ETA for it yet. We’ll likely have a rotating group of 8 troops each week that you can target with these stones, to help you pull the troops you need.
We’re currently examining both adding a few more Mythics/Legendaries to choose from each week, and giving you a sneak peek at the upcoming week’s mythics/legendaries as well. Once again, no ETA on this… I just wanted to let you know it was on our radar.