This is one of the most annoying QOL issues with 4.3’s implementation, I think. I want to be able to blow through PVP quickly—like l could when l would automatically pick rivals and revenge battles—and I don’t want to have to check each opponent to know if one is worth more glory than another.
If it helps track down the issue, this bug is similar to the guild shield display issue—things aren’t showing up the way they should until one exits to the world map. Linked here: Guild Shield Emblem Color Changes (Fixed)
But it’s not an innocuous visual issue in this case—if one isn’t paying close attention to Rivals/Revenge battles, then one now misses out on a ton of glory over time. Or, alternatively, a player has to waste time entering and exiting the PVP screen (I don’t know who would do this rather than just look at the glory amounts, but to each his own).