I like the game. Big thanks to the developers and community for Crafting, which gave the game more purpose for me after playing much less post guild wars resumption.
Lower stat teams should get more gold for fighting stronger stat teams. The reward is too low for having to cast or attack several times more than the enemy to deal the same damage they do.
Clear explanation of intention for PVP 1, 2, and 3 trophy matchmaking and rewards should be explained by developers, or mentioned in game. (If it already exists, please point me to it. Thank you!) Is there supposed to be an upper limit on kingdom and guild bonus enabled enemy defense teams relative to your stats? Or should 3 trophy be a little stronger like 1 trophy is a little weaker? Higher magic and durability drastically changes 3 trophy battles for players lacking maxed stats. Are gold, trophies, and glory all intended to have the best payout on 3 trophy Ranked only?
Increased gold on casual PVP. Since glory and trophies are lowered, I don’t think it would hurt to increase gold. Many players play ranked to get trophies for guild requirements, rank up to #1 each week, and gain glory/gold. As a player not currently in a serious guild, it would be great to get rewards focused on what is more valuable to me by forfeiting the trophies. Currently, it seems like the gold reward is the same in casual and ranked so there is no point to play casual PVP. The gold increase would also help newer players as they rank up kingdoms and move into mid game. However, the increase would need to be significant enough to warrant taking a hit on glory and trophies.
Please consider. Thank you!
A note: Not all players are playing for the same amount of time given 4x speed. I actually play less, not more. I spent more time playing before the 4x speed and made more gold weekly before it existed. So resource/reward changes being made based on the assumption of more gold flow is potentially hurting some players.
As mid-game player, I have double stat bonuses for only two kingdoms. I have 0 troops ascended to Mythic. When I was in a top 20 guild, I was fighting ridiculous teams whose spirit foxes could one-shot most of my troops. For reference, my teams I use in PVP are in the 7k-8k Range
If the point of 3 trophy is to fight the strongest troops in the game (durability and Magic wise), then that is fine. Players should then be compensated with more gold for defeating teams we should have no business fighting. Yes, I know I can fight 1 trophy. My point is the value of gold seems low after a time consuming victory against a much stronger opponent. 4x speed or not, it still takes time to think of a move when the stronger enemy can wipe you out in 1 turn, or constantly keep you drained of mana while killing you slowly.
If I wanted to continue at my current level (stat wise), the 3 trophy battles would eventually become too time consuming to be worth it. The current system would likely put me against maxed mythic teams with maxed kingdom bonuses having more than double my durability. It should be clear whether players will be fighting relatively stronger troops or the strongest troops in the game on 3 trophy.
I am not ascending my troops because the game keeps changing. It seems to punish players with more xp, and higher stat cards. We seem to get less gold for being stronger, and not any more for winning battles in which we are outclassed. Maybe the assumption is that we are all relying on guild tasks and legendary tasks. But that is just not the case.
Maybe there needs to be a much larger overhaul of the PVP reward and ranking system, but can we get a casual PVP gold boost in the meantime? It would make the mode useful in the meantime. Thanks!